Im not sure if its something on my end, but since updateing to 3.3.2 ive been seeing a lot of building and interior wall/floor meshes with pretty horrendous texture overlapping and shimmering. (i think z-fighting is the right term for it)
I have also noticed the reflections on certain floors have become messed up and have a stretched "bright" spot or weird dark patches.
I have also been getting some pretty heavy fps drops in areas i wasn't having any issues with in previous versions.
Ill try to update this post with some pictures of the meshes and ares that im seeing the errors in.
Building z-fighting
https://drive.google.com/file/d/1JgLgN5 ... sp=sharing
https://drive.google.com/file/d/1K9oTVT ... sp=sharing
Metro floor lighting bug
https://drive.google.com/file/d/1yUHuYR ... sp=sharing
https://drive.google.com/file/d/110EEDq ... sp=sharing
https://drive.google.com/file/d/1S_HDxB ... sp=sharing
https://drive.google.com/file/d/1nb8bCF ... sp=sharing
https://drive.google.com/file/d/1qv_ob4 ... sp=sharing
tenpenny tower weird texture flickering/lighting
https://drive.google.com/file/d/1SiasyS ... sp=sharing
https://drive.google.com/file/d/1APJF91 ... sp=sharing
https://drive.google.com/file/d/1F3i0kX ... sp=sharing
https://drive.google.com/file/d/1CAck-i ... sp=sharing
https://drive.google.com/file/d/1wVnMPZ ... sp=sharing
https://drive.google.com/file/d/1etNkf3 ... sp=sharing
https://drive.google.com/file/d/1SoXFnn ... sp=sharing
Lob Industrys sign texture flickering
https://drive.google.com/file/d/14yOT2T ... sp=sharing
https://drive.google.com/file/d/1cGrhRA ... sp=sharing
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Building mesh z-fighting with 3.3.2?
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Building mesh z-fighting with 3.3.2?
There's nothing you can do about floating point inaccuracies without massively changing the game code and it would make the game run even slower. That stuff is done as an optimization, and theres noone wants to do anything about it.
