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Building mesh z-fighting with 3.3.2?

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SPITSPHIRE
Posts: 42
Joined: Thu Aug 29, 2019 10:13 pm

Building mesh z-fighting with 3.3.2?

Post by SPITSPHIRE » Mon Aug 08, 2022 4:11 am

Im not sure if its something on my end, but since updateing to 3.3.2 ive been seeing a lot of building and interior wall/floor meshes with pretty horrendous texture overlapping and shimmering. (i think z-fighting is the right term for it)
I have also noticed the reflections on certain floors have become messed up and have a stretched "bright" spot or weird dark patches.

I have also been getting some pretty heavy fps drops in areas i wasn't having any issues with in previous versions.

Ill try to update this post with some pictures of the meshes and ares that im seeing the errors in.

Building z-fighting
https://drive.google.com/file/d/1JgLgN5 ... sp=sharing
https://drive.google.com/file/d/1K9oTVT ... sp=sharing

Metro floor lighting bug
https://drive.google.com/file/d/1yUHuYR ... sp=sharing
https://drive.google.com/file/d/110EEDq ... sp=sharing
https://drive.google.com/file/d/1S_HDxB ... sp=sharing
https://drive.google.com/file/d/1nb8bCF ... sp=sharing
https://drive.google.com/file/d/1qv_ob4 ... sp=sharing

tenpenny tower weird texture flickering/lighting
https://drive.google.com/file/d/1SiasyS ... sp=sharing
https://drive.google.com/file/d/1APJF91 ... sp=sharing
https://drive.google.com/file/d/1F3i0kX ... sp=sharing
https://drive.google.com/file/d/1CAck-i ... sp=sharing
https://drive.google.com/file/d/1wVnMPZ ... sp=sharing
https://drive.google.com/file/d/1etNkf3 ... sp=sharing
https://drive.google.com/file/d/1SoXFnn ... sp=sharing

Lob Industrys sign texture flickering
https://drive.google.com/file/d/14yOT2T ... sp=sharing
https://drive.google.com/file/d/1cGrhRA ... sp=sharing

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Building mesh z-fighting with 3.3.2?

Post by RoyBatty » Mon Aug 08, 2022 11:35 am

There's nothing you can do about floating point inaccuracies without massively changing the game code and it would make the game run even slower. That stuff is done as an optimization, and theres noone wants to do anything about it.
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