The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Did TTW or YUPTTW "fix" the Ghoul Ecology perk from Point Lookout?

General discussion of Tale of Two Wastelands
Post Reply
User avatar
XanthosGambit
Posts: 79
Joined: Sun Oct 30, 2016 1:46 pm
Contact:

Did TTW or YUPTTW "fix" the Ghoul Ecology perk from Point Lookout?

Post by XanthosGambit » Sun Jul 31, 2022 6:13 am

The "Ghoul Ecology" perk is supposed to give the player a +5 damage bonus against ghouls, but due to a misplaced condition it applies the damage against every type of enemy. Coupled with the fact that the damage check is done with every projectile (at least to my understanding,) this leads to being stupidly overpowered when wielding weapons with a rapid fire-rate, such as a Minigun or Light Machine Gun.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Did TTW or YUPTTW "fix" the Ghoul Ecology perk from Point Lookout?

Post by RoyBatty » Sun Jul 31, 2022 6:33 am

Yes it was fixed.
Image

User avatar
XanthosGambit
Posts: 79
Joined: Sun Oct 30, 2016 1:46 pm
Contact:

Re: Did TTW or YUPTTW "fix" the Ghoul Ecology perk from Point Lookout?

Post by XanthosGambit » Sun Jul 31, 2022 1:36 pm

RoyBatty wrote:
Sun Jul 31, 2022 6:33 am
Yes it was fixed.
Ah, no, that's the opposite of what I wanted to hear! :lol:

Time to make a personal patch!

Thanks, Roy.

User avatar
Bullfrog
Posts: 146
Joined: Mon Jun 13, 2022 3:01 pm

Re: Did TTW or YUPTTW "fix" the Ghoul Ecology perk from Point Lookout?

Post by Bullfrog » Sun Jul 31, 2022 2:01 pm

Why patch it? The perk effect already has conditions that the target has to be of either feral ghoul or ghoul race, at least in TTW 3.3.2.

User avatar
XanthosGambit
Posts: 79
Joined: Sun Oct 30, 2016 1:46 pm
Contact:

Re: Did TTW or YUPTTW "fix" the Ghoul Ecology perk from Point Lookout?

Post by XanthosGambit » Sun Jul 31, 2022 2:45 pm

Bullfrog wrote:
Sun Jul 31, 2022 2:01 pm
Why patch it? The perk effect already has conditions that the target has to be of either feral ghoul or ghoul race, at least in TTW 3.3.2.
Because I want it back to vanilla Fallout 3.

User avatar
Bullfrog
Posts: 146
Joined: Mon Jun 13, 2022 3:01 pm

Re: Did TTW or YUPTTW "fix" the Ghoul Ecology perk from Point Lookout?

Post by Bullfrog » Sun Jul 31, 2022 4:03 pm

XanthosGambit wrote:
Sun Jul 31, 2022 2:45 pm
Bullfrog wrote:
Sun Jul 31, 2022 2:01 pm
Why patch it? The perk effect already has conditions that the target has to be of either feral ghoul or ghoul race, at least in TTW 3.3.2.
Because I want it back to vanilla Fallout 3.
I don't understand. Above you wrote that you think it is overpowered as it was in FO3 and now you want it to be overpowered and remove the TTW patch that actually made it work like it was supposed to be?


User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Did TTW or YUPTTW "fix" the Ghoul Ecology perk from Point Lookout?

Post by RoyBatty » Mon Aug 01, 2022 7:14 pm

These kinds is bugs/exploits are fixed, just open the console and cheat rather than doing weird workarounds that achieve the same effect?

I don't get it.
Image

Post Reply