hello everyone Still educating myself using the geck and making fallout perfect for me.
My next project is making some weapons burst fire or single fire.....I know their is a mod by JIP for burst fire but if you ask me it is outdated.
So I was thinking in the geck settings what would be a good settings to change to help make a weapon semi auto or burst fire......I want some of the common guns and modded ones to be burst fire....would just make some guns a lot better if you ask me.
But could some give me some instructions and advice on making some burst fire settings?? like how would you make a weapon burst fire......err i know their is a burst box in the geck but idk what that box does??
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Making some Weapon burst fire Questions
- XanthosGambit
- Posts: 79
- Joined: Sun Oct 30, 2016 1:46 pm
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Re: Making some Weapon burst fire Questions
As far as anyone knows, those boxes in the GECK do absolutely nothing.
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wasdwasd12
- Posts: 185
- Joined: Tue Dec 18, 2018 1:45 pm
Re: Making some Weapon burst fire Questions
i set it to semi auto using the geck maybe if i set the ammo use to 4 it might make it burst fire???
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wasdwasd12
- Posts: 185
- Joined: Tue Dec 18, 2018 1:45 pm
Re: Making some Weapon burst fire Questions
Hmmmmm i wonder what setting makes a weapon burst fire hmmm do make a script for it or just change some settings hmmmm
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SPITSPHIRE
- Posts: 42
- Joined: Thu Aug 29, 2019 10:13 pm
Re: Making some Weapon burst fire Questions
the burst fire speed settings in the geck only effect vats and not normal gameplay.
if you want a quick and dirty burst fire script, i can send you one i made for a weapon in my pack and you can just modify it for your needs.
if you want a quick and dirty burst fire script, i can send you one i made for a weapon in my pack and you can just modify it for your needs.
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SPITSPHIRE
- Posts: 42
- Joined: Thu Aug 29, 2019 10:13 pm
Re: Making some Weapon burst fire Questions
Code: Select all
scn DCUSCPTBurstFireServiceRifle
int GoBurst
int AmmoLeft
float Timer
begin OnFire
let AmmoLeft := GetPlayerCurrentAmmoRounds
let GoBurst := 1
end
begin GameMode
if (Player.GetEquipped WeapUniqueDCUModernServiceRifle) && (Player.GetItemCount AmmoList556mm > 0)
if (GoBurst > 0) && (AmmoLeft >= 1)
let Timer += GetSecondsPassed
if (Timer >= 0.1)
Player.FireWeapon WeapUniqueDCUModernServiceRifle
let GoBurst += 1
let AmmoLeft -= 1
let Timer := 0
endif
endif
if (GoBurst >= 3) || (AmmoLeft < 1) ;Number of additional rounds to fire per trigger pull
let Timer := 0
let GoBurst := 0
endif
else
let Timer := 0
let GoBurst := 0
let AmmoLeft := 0
endif
end also assuming you have basic scripting knowledge for this to work.
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wasdwasd12
- Posts: 185
- Joined: Tue Dec 18, 2018 1:45 pm
Re: Making some Weapon burst fire Questions
Thank you you been most helpful <3 snuggles