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[solved] Firelance - No Pyromaniac bonus damage

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OmegaFishe
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Joined: Sat Jul 09, 2022 5:33 pm

[solved] Firelance - No Pyromaniac bonus damage

Post by OmegaFishe » Sat Jul 16, 2022 11:20 am

One of my favorite builds to run in Fallout 3 back in the day was a high crit build with Firelance being my primary weapon as it gets a 50% damage buff with the Pyromaniac perk. Unfortunately in TTW it seems to be unaffected by the perk. I tried looking at both the weapon and perk in FNVedit and the GECK but have little/no modding experience and frankly don't even know what I'm looking for there.

Was this an intentional change? And if anyone has any modding experience how would I got about creating a fix for this issue.

Thanks.
Last edited by OmegaFishe on Mon Jul 18, 2022 7:55 am, edited 1 time in total.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Firelance - No Pyromaniac bonus damage

Post by RoyBatty » Sun Jul 17, 2022 10:56 pm

It does get it, something on your end.
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OmegaFishe
Posts: 3
Joined: Sat Jul 09, 2022 5:33 pm

Re: Firelance - No Pyromaniac bonus damage

Post by OmegaFishe » Mon Jul 18, 2022 7:55 am

After disabling every mod I thought could possibly be effecting the weapons and seeing no difference, I decided to look into the ammunition instead and found that WMIMNV.esp was infact the culprit.

Thanks for the help! :)

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Risewild
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Re: Firelance - No Pyromaniac bonus damage

Post by Risewild » Mon Jul 18, 2022 11:05 am

OmegaFishe wrote:
Mon Jul 18, 2022 7:55 am
After disabling every mod I thought could possibly be effecting the weapons and seeing no difference, I decided to look into the ammunition instead and found that WMIMNV.esp was infact the culprit.

Thanks for the help! :)
WMIM came from TTW (which means TTW has its own WMIM already), so it's not compatible with TTW, since it's adapted to be a FNV only thing. ;)
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OmegaFishe
Posts: 3
Joined: Sat Jul 09, 2022 5:33 pm

Re: Firelance - No Pyromaniac bonus damage

Post by OmegaFishe » Mon Jul 18, 2022 4:00 pm

Risewild wrote:
Mon Jul 18, 2022 11:05 am
OmegaFishe wrote:
Mon Jul 18, 2022 7:55 am
After disabling every mod I thought could possibly be effecting the weapons and seeing no difference, I decided to look into the ammunition instead and found that WMIMNV.esp was infact the culprit.

Thanks for the help! :)
WMIM came from TTW (which means TTW has its own WMIM already), so it's not compatible with TTW, since it's adapted to be a FNV only thing. ;)
Guess I've still got a lot to learn about this mod then. Never ceases to amaze me!

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