[quote=Luigi]
OMG so many great Ideas... Steamboat willey, lmao.
I have been working on something similar, adding random encounters to fast travel. I've figured out how to trigger my script but I can't seem to find a way to call up the destination selected in fast travel.
So far I have made three encounters in there own world spaces...
1: Two robots fighting. I found some sektor and cryax armor on some russian site and gave the armor to two new npc's, made it un-removable and they fight each other (I need some martial arts animations)
2: Optimums Prime: Same Thing, I found some armor, tagged it un-removable then gave him a behemoth mesh and adapted the armor texture to the new mesh. Unfortunately I can't make him transform (yet). He walks to the middle of the world space stops and says "roll out" then walks off of the screen. I would like him to transform after he says roll out but I just don't have the time to make that happen.
3. Crazy Noobs: Just a bunch of NPC set to ignore the PC's existence and be essential. They are all dressed in black ops and MW3 armor infinitely Killing each other.
If I can get some kind of scripting or something going on that remembers your fast travel selection I want to contact rooster teeth and see if they are interested in designing a zany halo/fallout encounter with me.
[/quote]
you are making what I asked in this thread:
http://www.taleoftwowastelands.com/content/random-encounters-mod-idea
Check it out if you feel like it









