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CROSS-CONTENT DISCUSSION: Wild Wasteland

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Luigi wrote:

Post by Risewild » Sun Apr 07, 2013 11:24 pm

[quote=Luigi]


OMG so many great Ideas... Steamboat willey, lmao.


I have been working on something similar, adding random encounters to fast travel. I've figured out how to trigger my script but I can't seem to find a way to call up the destination selected in fast travel.


So far I have made three encounters in there own world spaces...


1: Two robots fighting. I found some sektor and cryax armor on some russian site and gave the armor to two new npc's, made it un-removable and they fight each other (I need some martial arts animations)


2: Optimums Prime: Same Thing, I found some armor, tagged it un-removable then gave him a behemoth mesh and adapted the armor texture to the new mesh. Unfortunately I can't make him transform (yet). He walks to the middle of the world space stops and says "roll out" then walks off of the screen. I would like him to transform after he says roll out but I just don't have the time to make that happen.


3. Crazy Noobs: Just a bunch of NPC set to ignore the PC's existence and be essential. They are all dressed in black ops and MW3 armor infinitely Killing each other.


If I can get some kind of scripting or something going on that remembers your fast travel selection I want to contact rooster teeth and see if they are interested in designing a zany halo/fallout encounter with me.


[/quote]


surprise you are making what I asked in this thread:


http://www.taleoftwowastelands.com/content/random-encounters-mod-idea


Check it out if you feel like it


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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Indiana Jones The Last

Post by rbroab » Tue Apr 09, 2013 9:44 pm

Indiana Jones The Last Crusade: I know this doesn't exactly match up with the film, but oh well. I'd like to see a man with a fedora on the train who punches a guy and knocks him down. Then he'll say "No ticket."


 


If the Men In Black does come to fruition and show up after completing Zeta DLC, here's the perfect item to give agent J


http://newvegas.nexusmods.com/mods/49795/


I'm not alright, I'm an equal amount of left.

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

A Fire Gecko renamed

Post by Risewild » Sun Apr 14, 2013 4:07 am

A Fire Gecko renamed Charmeleon and A giant mantis renamed Scyther laugh Pokemon reference hahahaha Just came up in chat this Idea from rbroab.


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Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

Put her in the Tidal Basin.

Post by Kainschylde » Sun Apr 14, 2013 4:56 pm

Random raider with a flamethrower who yells "I love the smell of napalm in the morning!" between the hours of 6 and 12.


Robo-Porn cameraman

The 3rd Type
Posts: 211
Joined: Wed Sep 12, 2012 2:38 pm

Still believe some of the

Post by The 3rd Type » Tue Apr 16, 2013 4:48 pm

Still believe some of the wackier vanilla FO3 random encounters could easily be converted to WW Encounters without adding unnecessary fluff to the TTW Base.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

The 3rd Type wrote:

Post by Risewild » Tue Apr 16, 2013 9:50 pm

[quote=The 3rd Type]


Still believe some of the wackier vanilla FO3 random encounters could easily be converted to WW Encounters without adding unnecessary fluff to the TTW Base.


[/quote]


^ This cheeky


I thought about it and I do agree with this, but I would also want to see those things suggested in here, so I thought maybe a TTW optional file called TTW_Wild_Wasteland or something cheeky


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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

 

Post by pintocat » Sat Apr 20, 2013 10:14 pm


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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Fallout 3 has a lot of funny

Post by pintocat » Sat Apr 20, 2013 10:23 pm

Fallout 3 has a lot of funny scenes with teddy bears. Also a protectron on a toilet with scrapmetal in the toilet


 


 



http://i77.photobucket.com/albums/j51/zombiedigger/ScreenShot4.jpg


 


http://i4.ytimg.com/vi/KJ10zydSvTk/mqdefault.jpg


 


http://2.bp.blogspot.com/_-LixlOVad3c/Sn-i-pHOT1I/AAAAAAAAB1g/Hq8OnA0HU6E/s1600-h/Fallout3+b9+hunter+s+teddy.jpg


 


http://fallout3.nexusmods.com/images/680337-1226194848.jpg


 


http://images3.wikia.nocookie.net/__cb20120617161119/fallout/images/1/13/GnomeAndTeddyPoker.jpg


 


http://images2.wikia.nocookie.net/__cb20130115172642/fallout/images/5/55/Olney_undergrnd1.jpg


 


http://images3.wikia.nocookie.net/__cb20110724202539/fallout/images/1/12/Gnome.jpg


 


http://media.tumblr.com/tumblr_lyfoqx1GuZ1qhr4mo.png


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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

Teddy bears in fallout 

Post by pintocat » Sat Apr 20, 2013 10:30 pm

Teddy bears in fallout 


 





 




 




 


 




 


 




 


 


 




 




 




 



 



yukichigai
Posts: 58
Joined: Wed Sep 12, 2012 1:28 am

Risewild wrote:

Post by yukichigai » Mon Apr 22, 2013 6:51 am

[quote=Risewild]


[quote=The 3rd Type]


Still believe some of the wackier vanilla FO3 random encounters could easily be converted to WW Encounters without adding unnecessary fluff to the TTW Base.


[/quote]


^ This


I thought about it and I do agree with this, but I would also want to see those things suggested in here, so I thought maybe a TTW optional file called TTW_Wild_Wasteland or something


[/quote]


Agreed.  I love some of these ideas but throwing them in the base game might make people a bit wary.


On a related topic though, had a random idea for an encounter if you happen to be wearing Lincoln's Hat:



(Replace the Panda with a Yao Guai)



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