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CROSS-CONTENT DISCUSSION: Wild Wasteland

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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

stvb95 wrote:

Post by TJ » Thu Feb 14, 2013 10:53 pm

[quote=stvb95]


What about making a random android NPC to refer back to the Railroad. You could put notes on terminals saying there's an android on the loose. When you see him the Wild Wasteland icon could pop up indicating that he is the android.


[/quote]


Isn't the Railroad in FO3? And wouldn't the android be Harkness?


My project Dash is on Kickstarter!



alphaidiot
Posts: 66
Joined: Fri Sep 21, 2012 10:49 pm

Just some silly ideas mostly

Post by alphaidiot » Mon Feb 18, 2013 7:41 am

Just some silly ideas; mostly around popular movies.




Shrine to Barack Obama (location: Arlington House): Because he's the first black president, it fits Fo3 theme. His shrine can be found next to Lincoln's, with the photo of that supreme smiling face.




NCR-Legion fight in Capital Wasteland (location: Random Capital Waste): It's a big mystery why and how NCR and Legion came to DC and died over a struggle for a refrigerator filled with purified water. (hint: there is no dam in Fo3)




Bruce Wilkins (location: one of Pulowski Preservation shelters): Fo3 already has Die Hard trivia that Bryan of Grayditch says "Now I know what a TV dinner feels like", so why not we actually get either Bruce Wilkins' corpse in a PP shelter, or a TV dinner named of it?




The Seventh Seal (location: shore-like scenic place, best in Point Lookout): A chessboard on a table. Two chairs facing each other. One is empty and the other is owned by a skeleton named Max or somewhat referencing the movie. Chesspices(bottle caps) are showing that he's checkmated.




Evildead (location: Dunwich Building): A chainsaw, next to 'Ash' pile, trivia to the necronomicon .




Green Lantern (location: the brass lantern): A green lighted lantern can be found inside The Brass Lantern. A note has inscribed their famous oath.




Blade Runner (location: River City): Just like in Honest Heart, right after the forced encounter meeting the Harkness at Rivet City, a man Rick Deckard armed with .223 pistol & trench coat comes out. He stays at the common room in the boat, disappears when the Commonwealth quest finished.




Saving Private Ryan (location: Operation Anchorage): The one of captured American soldiers is named Private Ryan. 



Aconagent1
Posts: 157
Joined: Sun Dec 02, 2012 5:38 pm

Change Jingwei's speech

Post by Aconagent1 » Wed Feb 20, 2013 2:11 am

Change Jingwei's speech success for closed captions to say the translation is "Kill me? You can't! I'm an officer!" as a reference to the movie 'Deathwatch'


-Conso

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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

May I chime in?

Post by rbroab » Wed Feb 20, 2013 5:17 pm

May I chime in?


The Office- simple enough, find an Office Building in DC, place a few skeletons, give them names; Dwight, Jim, Pam, Oscar, Andy, etc,. You could even have Dwight holding a unique weapon. The revolver he fired in the office when he became manager.


Transformer- pick a random vehicle, give it a name; Optimus, Ironhide, Ratchet, etc,. Blowing up said named vehicle will turn the vehicle into robot remains carrying a unique lazer weapon.


National Treasure- Just put the Declaration of Independence in the hands of a skeleton named Nicolas Cage, whose body is placed right in front of where the document would usually be.


Adam West Batman- In Fallout 3, you might run into a wastelander strapped with a bomb. Well if you have seen the old Batman with Adam West, you might remember a seen where Batman is running around holding a bomb with a lit fuse and says, "Some days you just can't get rid of a bomb." You could make the wastelander strapped with explosives say that. http://www.youtube.com/watch?v=OsJA1C19AyE Here's a link the the humorous clip.


Men in Black- After completing Mothership Zeta, two black suited fellows will approach you and try to kill you. One of them will have a unique item, the neuralizer. A one use item that resets your karma.


 


 


I'm not alright, I'm an equal amount of left.

Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

The problem I see with using

Post by Senterpat » Fri Mar 01, 2013 9:59 pm

The problem I see with using old fo3 stuff is that the WW stuff in NV appears only if you have the perk. I'd rather then see a few WW encounters added in then turn the old stuff off without the perk.


Call me Pat. Senterpat is too much to type.

ElvenScoundrel
Posts: 80
Joined: Tue Sep 18, 2012 6:47 am

A kid carrying a hunting

Post by ElvenScoundrel » Fri Mar 01, 2013 10:22 pm

A kid carrying a hunting rifle and a dog in front of the corpse of a woman. The boy could be using the animation from the Cannibal perk to show he's eating the girl. This is a reference from a post-apocalyptic movie called A Boy and His Dog.


 


An African-American man carrying a bladed melee weapon and holding an Unique Pre-War book, either dead or alive, roaming the Wasteland. Refernce to Book of Eli.



Befo
Posts: 44
Joined: Thu Jan 24, 2013 3:59 am

So far, out of what I have

Post by Befo » Sun Mar 10, 2013 8:39 pm

So far, out of what I have read above, these are the ones I like the best:


Plunger Room and Die Hard reference - both of these vanilla items are perfect for a WW encounter, as mentioned above. 



Cafe of Broken Dreams - This should really go in. It's a great reference to earlier Fallout titles, and as mentioned, it gives the opportunity for contact with named NPCs and companions from those games. If this doesn't make it into TTW as a Wild Wasteland event, it is definitely worthy of a mod. 



Steamboat Willie - Risewild posted the picture of the mouse. I just wanted to point out that it isn't Mickey, but Mickey's predecessor, Steamboat Willie (1928). The idea is still awesome, though. This one is perfect for a WW reference. 


Tin Man - This is another old Fallout reference that I think would be perfect for WW. While I understand that re-using old Fallout encounters may not be for everyone, there are a lot of us who would look at them as easter eggs and who have a feeling of nostalgia for the older games. If we keep it to a few old ones, with some new ones, I think it would be received well. 


The Guardian of Forever - Again, this has been referenced in a previous Fallout game, but c'mon...it's probably one of the most iconic things in sci-fi, and it's a cool Star Trek reference that a lot of people would dig. 


Time Enough at Last - Wow, this one is an awesome idea. Probably in my top 5 for most memorable Twilight Zones, and it fits a post-apocolyptic enviroment perfectly. Just add a corpse/skeleton with some broken glasses and a note reading "There was time now!!" in the Library of Congress...done. Queue Wild Wasteland sound. 


Twilight Sparkles - OMG, this is so funny! Let's face it, no longer are vampires cool like they were in Blade or From Dusk Til Dawn. Now they are angsty sparkly constipated douchebags. Girls will laugh casually, guys will girlfriends will laugh profusely, and guys without girlfriends...well, all they got is gaming, so they'll keep playing anyways. 


Evildead - This is pure win. Satanabusjones has a great Dunwich Expansion mod that adds stuff from Evil Dead and H.P Lovecraft, but just dropping a chainsaw and a double-barrel shotgun nearby an "Ash" pile is awesome, and a great WW reference. 


Blade Runner - The whole android quest is pretty much based off of Blade Runner, so adding in Rick Deckard works perfectly. Especially since NV includes his gun. 



Saving Private Ryan - I also like this one for OA. Great idea!


National Treasure - I like this idea as well, but I would use the name Benjamin Gates instead of Nic Cage, lol. 


Men in Black - This one is another great idea for tying in WW to FO3 DLC's, although I am not sure about the neurolizer resetting karma. Just an encounter with the MIB after returning from Zeta would be good enough. (In fact, that is three out of the four DLCs that have a great idea...just need one for the Pitt.)



A Boy and his Dog - Probably some of Don Johnson's finest work, this was a great post-apocolyptic movie from 1975. This one should make it in for sure.



Book of Eli - Again, a great post-apocolyptic movie that deserves a WW reference. Good choice!


 


OK, here are my few suggestions:



The Road - A man and boy pushing a shopping cart along the road. The man has only a single shot in his gun, and they will wither flee or attack, depending on how the player reacts. 

 


Six-String Samurai - This should really be for NV, but I'm sure we could snatch something from the movie to put in DC. Perhaps the Red Elvises are on tour or the player could encounter a warning about the spinach monster. 


Hubris Comics - What comic book location would be complete without a Stan Lee reference? Toss old Smiling Stan's corpse into the Hubris Building with a message scrawled above him on the wall...."Excelsior!" (Be sure to include Stan's signature glasses on the corpse.)



Fear and Loathing in New Vegas - This one again should be in New vegas, unless we can figure out a reason ole Hunter S. Thompson would be covering a story in DC. He could be either a skeleton or a copse, but a drugged out ghoul would be perfect. Be sure to make a reference to bat country, and include a colorful suit and the trademark hat. 



The above list is pretty extensive, with at nearly 20 possible encounters. It has something for three of the four DLCs, and it is a mix of vanilla encounters, old Fallout 1 and 2 stuff, and new ideas. I think there is a lot to work with here. If any of these are chosen, I have some additional ideas on how each encounter could work, but I'll save further feedback for now. 


 


 


 








 


/befo

Dentaria
Posts: 48
Joined: Mon Dec 17, 2012 5:38 pm

Those Sound perfect, now for

Post by Dentaria » Mon Mar 11, 2013 6:09 pm

Those Sound perfect, now for the team to start adding them :/


Are you playing games with me god damnit!

Aconagent1
Posts: 157
Joined: Sun Dec 02, 2012 5:38 pm

I've got one, a reference to

Post by Aconagent1 » Mon Mar 11, 2013 7:30 pm

I've got one, a reference to the movie "Gladiator", one of the generic Pitt slaves that you fight in the arena is named Gladiator and has a necklace version of the Mark of Caesar or some Legion Danarius or something


-Conso

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Risewild
Posts: 3219
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The thing about FO1 and FO2

Post by Risewild » Mon Mar 11, 2013 9:43 pm

The thing about FO1 and FO2 encounters is that Sesom and his team are remaking those games, once they are finished they will be added to TTW laugh so has he pointed out before then there would be duplicated or very similar encounters while the player is exploring cheeky.


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