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CROSS-CONTENT DISCUSSION: Wild Wasteland

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Ok then I guess I will have

Post by Risewild » Tue Nov 13, 2012 9:51 pm

Ok then cheeky I guess I will have to use my brain more and come up with new stuff instead of just remember old stuff blush.


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tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

I think you should just be

Post by tizerist » Wed Nov 14, 2012 3:21 pm

I think you should just be able to select wild wasteland while starting in DC. It doesn't take effect until you reach Vegas.


And that's it. Anything else is kinda non-vanilla.



bigcrazewolf
Posts: 47
Joined: Mon Nov 05, 2012 3:28 pm

I would love to see "The

Post by bigcrazewolf » Wed Nov 14, 2012 6:43 pm

I would love to see "The Guardian of Forever" Star Trek reference from FO2, my personal favorite, and maybe a Twilight Zone reference, possible from "Time Enough at Last" the iconic ending scene....ah I could go on and on lol.


 


wolf 




The 3rd Type
Posts: 211
Joined: Wed Sep 12, 2012 2:38 pm

Maybe just converting some of

Post by The 3rd Type » Wed Nov 14, 2012 7:06 pm

Maybe just converting some of FO3's wackier encounters to only show up with the wild wasteland trait activated.



Delphi
Posts: 31
Joined: Fri Nov 02, 2012 8:25 am

That was something I thought

Post by Delphi » Wed Nov 14, 2012 7:26 pm

That was something I thought too at first, but I´m more for keeping as much vanilla experience as possible.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

How about putting a non

Post by Risewild » Wed Nov 14, 2012 10:14 pm

How about putting a non-aggressive giant rat called "Mickey" between the steering wheel and the chair in the riverboat to point lookout? Sounds easy and wouldn't break immersion in my opinion (could be a pet for the captain, after all people have yao guai, giant ants and others have molerats as pets).


Just to give you a picture:




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dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

That is a great idea.

Post by dmcgee627 » Wed Nov 14, 2012 10:24 pm

That is a great idea.



Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

The 3rd Type wrote:

Post by Gribbleshnibit8 » Thu Nov 15, 2012 12:28 am

[quote=The 3rd Type]


Maybe just converting some of FO3's wackier encounters to only show up with the wild wasteland trait activated.


[/quote]


My thought as well. FO3 has plenty of random encounters. Just convert a couple of the really weird ones to WW and maybe add some static stuff around too.


How many WW locations are even in FNV? I don't think that FO3 needs that many. The random encounters are pretty good as is, and the game has enough of the "wacky" stuff. Plunger sewer anyone?



archanix
Posts: 4
Joined: Mon Dec 24, 2012 1:44 pm

Big Empty vs Aliens?

Post by archanix » Tue Dec 25, 2012 11:24 am

Big Empty vs Aliens?


Can you imagine fighting between aliens and lobotomies? Wierdest stuff ever. I think this should be something like traditional random encounter. You could just give those men broken teleport pistols. 


On the other hand why we couldn't give more respect to Bethesda & Obsidian and create their teams as ghouls. Avellone had apprience in fallout 1 so this isn't that strange. We still got Bethesda ruins and we could make a little vault in Vegas for Obsidian.


 


No big Ideas about "serious wasteland" except name: "Hell is my home". I don't think that player shouldn't be able to pick only one. Wild Wasteland give us some laugh but fallout 3 and Vegas already have the dark tone (Ok CW looks darker but Legion is more cruel than any faction in DC). I think both traits should work on both areas. We could give some NPCs in Mojave strange meat. Show NCR soldiers shooting innocent people?



Aconagent1
Posts: 157
Joined: Sun Dec 02, 2012 5:38 pm

I got one just now while

Post by Aconagent1 » Fri Dec 28, 2012 5:15 am

I got one just now while looking through the forums to poison them with my ideas mwahaha


There could be a reference to COD Zombies using the train method, one of the stops could have a bunch of ghouls and have an ammo box that once activated has the script of the OA ammo dispensers, and says MAX AMMO


-Conso

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