The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

TTW v3.3 mod compatibility question

General mod discussion and requests.
Post Reply
SPITSPHIRE
Posts: 42
Joined: Thu Aug 29, 2019 10:13 pm

TTW v3.3 mod compatibility question

Post by SPITSPHIRE » Sun Mar 20, 2022 7:30 pm

I'm wondering if anyone knows the current state of compatibility for FNV based mods with ttw.

I haven't kept up-to-date on all the updates for 3.3 (and the update notes are rather long :P) so just wondering if any thing major has changed on the new Vegas half of ttw to prevent mods being compatible with 3.3 vs with v3.2.3.

specifically im wondering about mods like:

The living desert
Mojave raiders/mojave wildlife
Tammers Niff-bashed packs
AWOP new vegas / the remasters of the mod
new vegas interiors and its remakes/remasters

also wondering if anyone knows the status of the someguy series remakes/remasters

also sorry if this is a dumb question and its already been answered somewhere and i missed it, im way out of the loop :P

BodieInSD
Posts: 27
Joined: Thu Nov 22, 2018 5:21 am

Re: TTW v3.3 mod compatibility question

Post by BodieInSD » Mon Mar 21, 2022 12:47 pm

I have asked similar questions here, so if they are "dumb" you are certainly not alone!
For an "answer", all I can say is that there are now patches for 'Mojave Raiders" and "Mojave Wildlife (fo3-style)" for TTW on nexus. This is hardly guarantee that either one is actually compatible, or if they are not that these patches do anything to help that. I am using both wildlife and raiders (with the patches) and have seen nothing that indicates a problem, but I am only 30-40 hrs. into the game and haven't even entered the area of the train station to get to the Mojave (where the mods' edits would become obvious).
So long answer short, I don't know about even these two mods for sure. But we wouldn't be the only two who are using them even if they are incompatible!

SPITSPHIRE
Posts: 42
Joined: Thu Aug 29, 2019 10:13 pm

Re: TTW v3.3 mod compatibility question

Post by SPITSPHIRE » Mon Mar 21, 2022 1:39 pm

BodieInSD wrote:
Mon Mar 21, 2022 12:47 pm
I have asked similar questions here, so if they are "dumb" you are certainly not alone!
For an "answer", all I can say is that there are now patches for 'Mojave Raiders" and "Mojave Wildlife (fo3-style)" for TTW on nexus. This is hardly guarantee that either one is actually compatible, or if they are not that these patches do anything to help that. I am using both wildlife and raiders (with the patches) and have seen nothing that indicates a problem, but I am only 30-40 hrs. into the game and haven't even entered the area of the train station to get to the Mojave (where the mods' edits would become obvious).
So long answer short, I don't know about even these two mods for sure. But we wouldn't be the only two who are using them even if they are incompatible!
do you have a link to those patches?

i cant seam to find them.

BodieInSD
Posts: 27
Joined: Thu Nov 22, 2018 5:21 am

Re: TTW v3.3 mod compatibility question

Post by BodieInSD » Tue Mar 22, 2022 3:06 pm

do you have a link to those patches?
https://www.nexusmods.com/newvegas/mods/74589

It has patches for those and a few others. I also use the Uncut Wasteland plus NPCs patch and am happy with them, despite the disreputable looking page setup... some people are simply (talented) children!
Hope that helps!

Post Reply