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Trouble loading GECK: masters warning & freezing/unresponsive - ISSUES SOLVED

General help and troubleshooting.
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bill
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Trouble loading GECK: masters warning & freezing/unresponsive - ISSUES SOLVED

Post by bill » Sun Mar 06, 2022 5:13 pm

Upon trying to load up FO3 in the GECK through MO2 (I have GECK Extender) I kept getting a warning message saying "...enable bAllowMultipleMasterLoads to remove this warning." I then edited the GECKCustom.ini through the GECK, adding "[GENERAL] bAllowMultipleMasterLoads=1". This fixes that problem and removes the warning.

I was trying to loadup Fallout 3 as an active file in the GECK because I wanted to make a simple mod which modified the bomb in Megaton. The GECK would become unresponsive every single time I would set Fallout 3, New Vegas, or their original files as active files. On the Discord, Kazopert told me:
Yeah don't do that
That modifies the original ESM
You want to make that ESM a master
So select the plugins you want and then, without setting an active file, save
that makes a new plugin
So my two issues seem to have been solved and I can get back to modding my TTW! Thanks to the Discord, Callen, Kazopert, and everyone else!

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