The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com
Stronger Raiders
-
wasdwasd12
- Posts: 185
- Joined: Tue Dec 18, 2018 1:45 pm
Stronger Raiders
Anyone Thinks....that the raiders could use maybe liek 150 more HPs just to balance them out because after level 30 their cannon fodder lolz any good mods to make the raiders a weee bit stronger for TTW?
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Stronger Raiders
I use Enemy Ranks and Legendaries: https://www.nexusmods.com/fallout3/mods/21868
It has a TTW version, but it needs to be updated for TTW3... which I've done, but when I contacted the author about it, I never heard back. So I'm just sitting on it. Oh well.
Basically, it needs some cleaning, and some of the creature models have to be updated to TTW3 or they're invisible (mostly the super mutants and ghouls).
It has a TTW version, but it needs to be updated for TTW3... which I've done, but when I contacted the author about it, I never heard back. So I'm just sitting on it. Oh well.
Basically, it needs some cleaning, and some of the creature models have to be updated to TTW3 or they're invisible (mostly the super mutants and ghouls).
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: Stronger Raiders
My thread can be quite revelant to your topic.
But to stay on topic. There three ways to make dc raiders tougher, comparatively.
1. Use a combo of a f3.mod to raise f3 raider armor dr and a fnv mod to raise raider armor dt. Ots necessary because there are two pair of raider armor for every type with id prefix as 00xxxxxx and 06xxxxxx. This make their armor tougher that we cant use hp ammo to cut through them like hot knife through butter.
2. Ttw raider overlord . This mod turn randomly some unit of dcmelee class into a 500hp heavy armor raider armed with soso weapons. This provide the rabble with some kind of minor boss.
3. At beginning of game, player.setlevel to 16 (and optionally rewardxp -40000 to acquire xp at default, designed, pace)and start playing. This mean enemies are at high level while your skill level at low level with exception of your hp.
The 3rd way is most important because it cut down on number of 25hp basic raiders. They are still there in ttw but this way make sure their number is minimized.
But to stay on topic. There three ways to make dc raiders tougher, comparatively.
1. Use a combo of a f3.mod to raise f3 raider armor dr and a fnv mod to raise raider armor dt. Ots necessary because there are two pair of raider armor for every type with id prefix as 00xxxxxx and 06xxxxxx. This make their armor tougher that we cant use hp ammo to cut through them like hot knife through butter.
2. Ttw raider overlord . This mod turn randomly some unit of dcmelee class into a 500hp heavy armor raider armed with soso weapons. This provide the rabble with some kind of minor boss.
3. At beginning of game, player.setlevel to 16 (and optionally rewardxp -40000 to acquire xp at default, designed, pace)and start playing. This mean enemies are at high level while your skill level at low level with exception of your hp.
The 3rd way is most important because it cut down on number of 25hp basic raiders. They are still there in ttw but this way make sure their number is minimized.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Stronger Raiders
Enemy health, fatigue values for all actors, and 4th tiers have been addressed in 3.3
