The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Stronger Raiders

General mod discussion and requests.
Post Reply
wasdwasd12
Posts: 185
Joined: Tue Dec 18, 2018 1:45 pm

Stronger Raiders

Post by wasdwasd12 » Sat Jan 22, 2022 8:23 am

Anyone Thinks....that the raiders could use maybe liek 150 more HPs just to balance them out because after level 30 their cannon fodder lolz any good mods to make the raiders a weee bit stronger for TTW?

User avatar
jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: Stronger Raiders

Post by jlf65 » Sun Jan 23, 2022 2:43 am

I use Enemy Ranks and Legendaries: https://www.nexusmods.com/fallout3/mods/21868

It has a TTW version, but it needs to be updated for TTW3... which I've done, but when I contacted the author about it, I never heard back. So I'm just sitting on it. Oh well.

Basically, it needs some cleaning, and some of the creature models have to be updated to TTW3 or they're invisible (mostly the super mutants and ghouls).

User avatar
Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: Stronger Raiders

Post by Laclongquan » Sun Jan 23, 2022 9:31 am

My thread can be quite revelant to your topic.


But to stay on topic. There three ways to make dc raiders tougher, comparatively.

1. Use a combo of a f3.mod to raise f3 raider armor dr and a fnv mod to raise raider armor dt. Ots necessary because there are two pair of raider armor for every type with id prefix as 00xxxxxx and 06xxxxxx. This make their armor tougher that we cant use hp ammo to cut through them like hot knife through butter.

2. Ttw raider overlord . This mod turn randomly some unit of dcmelee class into a 500hp heavy armor raider armed with soso weapons. This provide the rabble with some kind of minor boss.

3. At beginning of game, player.setlevel to 16 (and optionally rewardxp -40000 to acquire xp at default, designed, pace)and start playing. This mean enemies are at high level while your skill level at low level with exception of your hp.

The 3rd way is most important because it cut down on number of 25hp basic raiders. They are still there in ttw but this way make sure their number is minimized.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Stronger Raiders

Post by RoyBatty » Sat Jan 29, 2022 1:31 am

Enemy health, fatigue values for all actors, and 4th tiers have been addressed in 3.3
Image

Post Reply