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TTW Script Use Permission
- Manan
- Posts: 70
- Joined: Wed Aug 31, 2016 10:35 pm
TTW Script Use Permission
While trying to readjust a chem from another mod and make it apply a speed boost, I found out what it looks like the TTW team did some time ago -- the vanilla game's Speed Multiplier base effect is nonfunctional. I had noticed that there were working poisons in TTW that reduced movement speed, so I checked how they worked: scripted object effects (e.g. TTWReduceSpeedMult25Script). I'd be interested in reverse-engineering that script in putting it into what I'm doing, but the script would be 99% intact and I'd like to upload the result on the Nexus. Does anyone know whose work those scripts are, so I can ask their permission to use their work as a part of a separate mod?
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: TTW Script Use Permission
Are you certain? The few times i use reducing speed poison dart on albino i think they are slower somewhat
- Manan
- Posts: 70
- Joined: Wed Aug 31, 2016 10:35 pm
Re: TTW Script Use Permission
Oh, I'm sure their slowdown effects work because I've used the darts to slow enemies down. I'm just hoping to get permission to use basically the same script for a chem to make the user move faster for a time.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- Manan
- Posts: 70
- Joined: Wed Aug 31, 2016 10:35 pm
Re: TTW Script Use Permission
Alright, great. Just wanted to make sure there wasn't any particular individual I should be mentioning besides the TTW team.
Thank you.
Thank you.
