I'm really impressed! I was able to bump uGridsToLoad to 7. However, although I have ini settings that increase the view distance of the objects and the distant landscape, the terrain in the not too far distance always looks blurry and low quality until I get near it(roads pop in, paths form, etc.) I thought increasing uGridsToLoad was supposed to fix this...
Is there an ini setting that forces the game to always use the high quality terrain in neighboring cells. Like if just the next cell over's terrain is fully loaded, not everything in sight?