I want to start from the beginning and then tell my problem so please stay with me for a while.
I installed TTW in MO2 by creating an empty mod folder in mo2 and installing it there.
I changed my falloutcustom.ini to this :
██████████████████████████████████████████████████
[General]
bUseThreadedAI=1
iNumHWThreads=4
bPreemptivelyUnloadCells=1
[BackgroundLoad]
bSelectivePurgeUnusedOnFastTravel=1
[Water]
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=0
[Controls]
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0
[Audio]
iAudioCacheSize=8192
iMaxSizeForCachedSound=1024
[Archive]
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
██████████████████████████████████████████████████
I installed Geck extender and changed my geckcustom.ini to this :
██████████████████████████████████████████████████
[General]
bAllowMultipleMasterLoads=1
bUseMultibounds=0
[Archives]
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
I loaded geck and checked every master in the list and by every master i mean :
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
██████████████████████████████████████████████████
Geck loads and i select tenpenny tower and view it but i get these red signs which i think means missing mesh/models :
https://ibb.co/MBZtCFj
What should i do?
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Geck missing models
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Geck missing models
The updated JIP LN also requires a newer Microsoft Visual C++ Redistributable:
Visual C++ 2015-19 x86 Redistributable
Visual C++ 2015-19 x86 Redistributable
Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.

- Join our Discord Server.

-
samyarkhafan
- Posts: 3
- Joined: Thu Jun 10, 2021 4:47 pm
-
samyarkhafan
- Posts: 3
- Joined: Thu Jun 10, 2021 4:47 pm
Re: Geck missing models
its already installed on my pc.Risewild wrote: ↑Fri Jun 11, 2021 4:35 amThe updated JIP LN also requires a newer Microsoft Visual C++ Redistributable:
Visual C++ 2015-19 x86 Redistributable
i opened the installer and hit repair just to be sure but no still nothing
why this is happening? cause the problem isn't because of my ini file and nothing else fixed it
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Geck missing models
Did you edited your FalloutCustom.ini using the MO2 INI Editor?
If not, that might be the problem.
If not, that might be the problem.
Signature:
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.

- Join our Discord Server.

- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
