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Red diamonds when firing the 10mm pistol

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LiteralOtaku
Posts: 1
Joined: Wed May 26, 2021 3:13 am

Red diamonds when firing the 10mm pistol

Post by LiteralOtaku » Thu May 27, 2021 2:03 am

I have had many difficulties with TTW so far (which were my fault but I got those sorted out), but my current issue is where the 10mm pistol is fired it leaves the missing mesh red diamond in the air. This does not occur during the escape sequence up until the vault 101 opening sequence, I do not know what is causing this and I have looked "extensively" (1-2 hrs) to try and figure this out on my own. I have run out of Ideas and the solutions I found for missing meshes did nothing.

My mod list is:
SpoilerShow
  • Functional Post game ending (patched)
  • Sortomatic
  • A world of Pain (and the corresponding TTW patches)
  • TTW reputations
  • Mtindle and New Millennium complete (and it's patch)
  • One Hud
  • RobCo Certified
  • Someguys series (Bounties 1+2, KOTR)
  • Vurt's WFO
  • Uncut Wasteland + NPCs
  • Lone Courier dialogue
  • WME+WMX (and Patches)
  • Better Burned Man(and it's permanent companion mod)
  • 3.2 USS Hoodwink
  • Impact compatibility version (My prime suspect)
  • Sierra Madre Safehouse
  • WRP +TTW patch
  • Faction Armour usage
  • Visible bobblehead perks
  • 2 bears High fiving
  • Doc Mitchell easier to impress
  • JustVanillaSprint
  • FNV cheat terminal
  • Goris Companion
  • TTW-Delay DLC
  • Wild Wasteland Forever-TTW
  • Dead Money Overhaul
  • RCSS
  • Perk Every Level
  • MCM
  • Weapon Mod Menu
  • Universal Item sorter

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Red diamonds when firing the 10mm pistol

Post by RoyBatty » Tue Jun 08, 2021 9:23 pm

Read the incompatible mod list, WMX and WME are not compatible with TTW.
Image

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