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TTW 3.2.2 Several Popular mods Release

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erafox
Posts: 34
Joined: Sat Oct 27, 2018 5:52 pm

TTW 3.2.2 Several Popular mods Release

Post by erafox » Sun May 16, 2021 3:08 pm

Hi there im erafox big fan of FO3 and old modder these days im going to release several mods convertions for TTW check here

https://www.nexusmods.com/users/1266880?tab=user+files

im converting and later on manually edits on xedit to make sure all is on green

OceanGaming
Posts: 1
Joined: Wed Oct 14, 2020 5:13 pm

Re: TTW 3.2.2 Several Popular mods Release

Post by OceanGaming » Sun May 16, 2021 9:21 pm

I am interested in your "Bobblehead Quest" mod. Keep 'em coming!

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Laclongquan
Posts: 625
Joined: Mon May 03, 2021 4:19 am

Re: TTW 3.2.2 Several Popular mods Release

Post by Laclongquan » Mon May 17, 2021 11:33 am

erafox, I'd like to give a suggestion on Rude awakening mod as transfered to TTW.

The key to sleeping outside is that you can achieve Well Rested when doing so. Otherwise we would fast travel back to the best known Well Rested bed of ours, mostlikely completed with all the amenities of home (storage, crafting etc).

So if you set your awakeners to attack us in our home base is POSSIBLE, but lacking randomness.

I'd like a ROUGHING IT bedroll kit and perk auto-equip to PC when start. So that we have the ability to get Well Rested anywhere on the outside, which will encourage us players to rest outside of our homebase. That's when difference of "incidents" will show.

Because exhaustion needs is not that pressing that we have to sleep outside.

EternalTrihard
Posts: 1
Joined: Sun Jun 06, 2021 6:24 pm

Re: TTW 3.2.2 Several Popular mods Release

Post by EternalTrihard » Sun Jun 06, 2021 9:11 pm

Great work erafox, looking forward to using some of these!

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