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Boomer Pearls Barracks

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
NaEM34OrMe
Posts: 14
Joined: Mon Sep 02, 2019 6:45 pm

Boomer Pearls Barracks

Post by NaEM34OrMe » Sun Nov 08, 2020 10:50 am

Im trying to start working with the Boomers. I got up to the gate and talk to Raquel. I get teleported to Pearl and speak but after ending the conversation I keep being teleported to the same position where you talk with Pearl along with Pearl and two other Boomers. When I manage to leave the Barracks I just get teleported back into Pearls Barracks. Ive tried this with no mods installed and still the same.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Boomer Pearls Barracks

Post by RoyBatty » Mon Nov 09, 2020 4:51 am

Some mods are save baked, need a mod list.
Image

NaEM34OrMe
Posts: 14
Joined: Mon Sep 02, 2019 6:45 pm

Re: Boomer Pearls Barracks

Post by NaEM34OrMe » Sun Nov 15, 2020 4:42 pm

Sorry it took me so long. Im using Vortex so I can only write down the mods for you:Weapon Retexture Project, Wasteland Flora Overhaul, Weapon Animations Replacer, Wasteland Clothing HD, Vault 22 Flora Overhaul, Vanilla HUD Remastered 4k, Unified HUD Project, UIO-User Interface Organizer, TTW Classic Combat Armor, The Town of Vice-A Gomorrah Overhaul, The Weapon Mod Menu, The Strip Open, The Mod Configuration Menu, The Living Desert, Super Mutants 4k, Solid Project, Shiloh DS-Color Maps and Icons, Securitron Hires retexture 4k, Real Recoil, Project Nevada and Extra Options, Populated Casinos, New Vegas Anti-Crash, Book of Steel, Book of Flesh, NMCs Large Texture Packs, New Vegas Reloaded, Nevada Skies-TTW-Version, NCR Trooper Overhaul, MTUI, Magazine Redux, Loot Menu, Living Sink/Motel/Lucky, Live Dismemberment, Limes Faction Safehouse Overhaul, Less Empty Primm, LAER Retexture, Jump While Aiming, Johnny Guitar NVSE, JIP LN NVSE Plugin, Item Browser, Interior Lighting Overhaul, Improved Robot Textures, Impact-Compatability Edition, Immersive Hit Reaction, Hitmans !st person Weapon Animation Overhaul, Hi-Res Skill Books/Chems, Georges Landscape Overhaul, Functional Post Game Ending, FOV Slider, Flashlight NVSE, Feral Ghoul HD, Fallout Character Overhaul, EVE, Enhanced Camera/Blood, Classic Adobe Buildings, Asurah Reanimation Pack, Ojo Bueno Texture Pack
Hope this helps

Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

Re: Boomer Pearls Barracks

Post by Lyndi » Sun Nov 15, 2020 5:41 pm

Like a quarter of the mods you're using aren't compatible. The reanimation packs, Solid Project, EVE, FCO (which is probably responsible for this problem,) WFO, WRP, you really need to check the incompatible mods list and clean up your load order. Since your saves are obviously broken, you'll have to start over.

viewtopic.php?f=50&t=6878
Produces the programming equivalent of coffee stains.

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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: Boomer Pearls Barracks

Post by jlf65 » Mon Nov 16, 2020 8:36 am

Make sure to use the TTW versions of FPGE and FCO. EVE and most of those animation packages are a no-no. Solid is a HUGE no-no.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Boomer Pearls Barracks

Post by RoyBatty » Tue Nov 17, 2020 1:08 am

There is no TTW versions of FCO that aren't terribly out of date or break TTW.
Image

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jlf65
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Joined: Wed Aug 10, 2016 9:10 pm

Re: Boomer Pearls Barracks

Post by jlf65 » Tue Nov 17, 2020 9:52 am

There's a brand new TTW3.2.2 patch for FCO on the nexus that is being actively maintained. While I cannot verify it bug-free, it's at least shown no issues so far.

https://www.nexusmods.com/newvegas/mods/69951

NaEM34OrMe
Posts: 14
Joined: Mon Sep 02, 2019 6:45 pm

Re: Boomer Pearls Barracks

Post by NaEM34OrMe » Tue Nov 17, 2020 4:28 pm

I played it with nearly all the mods before and it worked. I did a fresh install of TTW without any mods and the problem still exists.

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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: Boomer Pearls Barracks

Post by jlf65 » Tue Nov 17, 2020 7:22 pm

NaEM34OrMe wrote:
Tue Nov 17, 2020 4:28 pm
I played it with nearly all the mods before and it worked. I did a fresh install of TTW without any mods and the problem still exists.
I've played that part of the game with TTW 3.2.2 on a previous play-through and had no issue with it. Hmm - did you start in DC, or in the Mojave? It's possible that might make a difference. I always start in DC.

NaEM34OrMe
Posts: 14
Joined: Mon Sep 02, 2019 6:45 pm

Re: Boomer Pearls Barracks

Post by NaEM34OrMe » Wed Nov 18, 2020 10:32 am

This is my fourth playthrough and I started in the Mojave. I am so confused because it worked before when I started in the Mojave with Mods. When I started in D.C. I didnt notice/or I simply cant remember.

Edit: This is what I found online regarding the issue:

I unfortuantely don't know what changed in the Boomer quests

The only thing in the load order I noticed is that these should probably be reversted (based on name)

40 28 T4-plugin-TTW.esp
41 29 T4-plugin.esp

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