So I posted this to the r/falloutmods subreddit, but I thought I'd post this here too, just in case...
So I was playing the "Autumn Leaves" Mod and started to notice that a few of the computers had weird greetings when I interacted with them. They would greet me with "What do you need?" and if I left the dialog they would end things with "Bye" or "..." Also, NPCs that I wouldn't normally be able to talk to, such as animals, robots, etc would actually greet me with silent dialogue as I passed them.
Normally I could ignore this issue, but it seems to be interfering with one of the quests for Autumn Leaves, and I'm wondering if the fix can be resolved in FNVEdit or by moving around the load order. I am aware that I have a great ineptitude towards some of the more advanced modding techniques, such as maintaining a precise load order, and have probably installed mods I shouldn't have. However, I am willing to try and make changes if it means having a stable playthrough. I have already played 100+ of this current playthrough with this currently being the only potentially game breaking problem I've had so far.
Included is my load order below:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
Functional Post Game Ending.esm
Rebuild the Capital.esm
AWorldOfPain(Preview).esm
TTW Reputations.esm
AWorldOfPainFO3.esm
RockwellPursuit.esm
Regulators.esm
AnotherInteriorMod.esm
domecity.esm
NewVegasRailroads.esm
The New Bison Steve Hotel.esm
AWOPDeadMoney.esm
FixedFacegenNPCTextures.esm
A Trail of Crumbs.esm
BBBackpacks.esm
TTW New Vegas Speech Checks.esm
ZionTrail.esm
Alton, IL.esm
oHUD.esm
Radio Gaga.esm
Sortomatic.esm
TTW New Vegas Speech Checks - TTW Reputations Patch.esm
TTWInteriors_Core.esm
TTW Invisible Wall Remover.esp
Root 'n Loot.esp
AAACourierRiotGear(Craft).esp
MetroCars.esp
TTW Lone Courier Dialouge - DC Origins.esp
RockwellPursuit2014Update.esp
AltonSilentEdit.esp
TTW Armored Wasteland.esp
TTW CustomBeginning.esp
ZionTrail-NV.esp
CourierCacheWSE.esp
TTW CustomBeginning_TrainFix.esp
TTW_fo3_Artificial_Difficulty_Fix.esp
CCO - Ulysses Companion.esp
DLCSortomatic.esp
AWOPDeadMoneyVendorPatch.esp
Delay DLC - TTW.esp
DLCCompanions_1_3.esp
Rewarding Exploring.esp
AutumnLeaves.esp
B42Inertia.esp
Metro - You Are Here.esp
moremapmarkersttw_0.esp
Ben Canning Enhanced.esp
BLEED.esp
RagdollsTTW.esp
BLEEDTTW+RagdollsTTW.esp
Casino Exchange All.esp
CasinoHeists.esp
CCO - Ulysses Companion - All DLCs Patch.esp
CCO - Ulysses Companion - Free Follower.esp
Diagonal movement.esp
DTDRAdder.esp
Faster Terminals.esp
FOVSlider.esp
goldbarsintergrated.esp
HalfwayHouse.esp
JustModsAssorted.esp
Keller Family Refuge.esp
Level100PerkPerLevel.esp
RadiationEffects.esp
RetrievableThrowables.esp
Rewarding Exploring - TTW Patch.esp
S420EssentialCompanions.esp
SortomaticIngredientLoader.esp
The Mod Configuration Menu.esp
TTW Tell Dad About Jonas.esp
Tutorial Killer.esp
Universal Pip-Boy Customization.esp
Vanilla UI Plus.esp
Bashed Patch, 0.esp
Smashed Patch.esp
Again, any help would be appreciated, but I would prefer any suggestions that would require me to start a new playthrough, simply due to the amount of time I've put into this game already.
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Greeting Issue - Please Help
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Greeting Issue - Please Help
Bash and Smash patches are not compatible with NV, use THE METHOD.
The issue is a bug in TTW for dialogue, it's fixed for the next release. Mods will still need generic topic patches.
The issue is a bug in TTW for dialogue, it's fixed for the next release. Mods will still need generic topic patches.
