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non permanent companions do not follow

General help and troubleshooting.
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xxmlgcartheifxx
Posts: 9
Joined: Thu Jul 04, 2019 10:32 am

non permanent companions do not follow

Post by xxmlgcartheifxx » Mon Sep 21, 2020 7:28 pm

as the title says, nonpermanent companions do not follow me specifically the waters of life quest now this issue is probably me being a huge idiot but help would very much be appreciated I haven't had any other issues besides the only very few times i crashed anyways here is my load order (yes I know asurahs reanimation is "incompatible but all the animations work fine for me)
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
TTW Reputations.esm
Functional Post Game Ending.esm
NVStripOpen.esm
SolidProject.esm
oHUD.esm
CFWNV.esm
Sortomatic.esm
Momod.esm
UmDrivingBaseV.esp
Fallout - The Story.esm
No-PipBoy-in-Power-Armor.esp
Union Station Online Booking.esp
TTWTransportalponderEx.esp
FOVSlider.esp
JustHoldBreath.esp
TTW Radios.esp
mtb.esp
ClassicFalloutMessages.esp
CFW-PN.esp
CFW-PN-DLC.esp
Inventory Search.esp
Advanced Power Armor.esp
FO4 Power Armors - TTW Standard Edition.esp
FO4 Power Armor Overhaul Lore-Friendly Updated.esp
LootMenu.esp
JIP Companions Command & Control.esp
TTW Quick Start.esp
Immersive Hit Reactions.esp
NVMMP.esp
StripOpenMain.esp
Functional Post Game Ending - Strip Open Patch.esp
ImmersiveRecoil.esp
FalloutNV_lang.esp
Universal Pip-Boy Customization.esp
Character Creation Streamlined.esp
brayduck_classic.esp
LVL255PEL.esp
Cosmetic Wardrobe.esp
ItemBrowser.esp
JIP MiniMap.esp
MCPipBoy2000MK6.esp
B42Inertia.esp
Asurah_reanimation.esp
No Witnesses.esp
Jet Classic.esp
Immersive Wildlife - original.esp
CFW-DLC.esp
MonsterModLorefriendlyDLC.esp
Immersive Wildlife - no ghoul fix.esp
The Groovatron NV.esp
The Groovatron_DLC_Anch_Addon.esp
The Groovatron_DLC_Pitt_Addon.esp
The Groovatron_DLC_PL_Addon.esp
dressup.esp
The Groovatron.esp
Fallout 1 and 2 ambient music v0.2.esp
shut up musicspeakers.esp
Honest Hearts Weight Check.esp
VeronicaLovesVerasOutfit.esp
InstantFood.esp
The Mod Configuration Menu.esp
JIP Fast-Travel Anywhere.esp
No Dialogue Tags.esp
Momodlorefriendly.esp
The Storyteller.esp
Moreaddictions.esp
JGrahamCompanion.esp
Diagonal movement.esp
Quickthrow.esp
TTW Tell Dad About Jonas.esp
CompanionDLCAccess_Lite.esp
AAM.esp
Goris.esp
PariahDog.esp
NevadaSkies.esp
(Creature)_Mojave_Jumping_Spiders.esp
FO4PowerArmor.esp

Total active plugins: 97
Total plugins: 97

User avatar
jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: non permanent companions do not follow

Post by jlf65 » Mon Sep 21, 2020 10:50 pm

The Groovatron_DLC_Anch_Addon.esp
The Groovatron_DLC_Pitt_Addon.esp
The Groovatron_DLC_PL_Addon.esp
The Groovatron.esp
Are you using FO3 mods with this? Or maybe they're TTW 2.9 conversions... in either case, they aren't compatible. You seem to have many iffy mods in your list.

Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

Re: non permanent companions do not follow

Post by Lyndi » Tue Sep 22, 2020 4:29 am

First your load order is fubar. Second, you're using a LOT of incompatible mods. Asurah's Reanimation pack is the least of your worries on that front.
Produces the programming equivalent of coffee stains.

xxmlgcartheifxx
Posts: 9
Joined: Thu Jul 04, 2019 10:32 am

Re: non permanent companions do not follow

Post by xxmlgcartheifxx » Wed Sep 23, 2020 12:17 am

i checked over the incompatible mods list and the only incompatible mods i have installed are the Project Nevada stuff and the Classic Fallout Weaponry which i removed to no avil. also, the groovatron has an fnv version and the fo3 addons worked just fine but i'll remove them just to be sure : edit i had the fo3 version of groovatron installed I guess I'm blind also im sorry that my load order isn't good I'm not very experienced in modding
Last edited by xxmlgcartheifxx on Wed Sep 23, 2020 12:23 am, edited 1 time in total.

User avatar
IAreBob
Posts: 105
Joined: Wed Sep 19, 2018 6:37 pm

Re: non permanent companions do not follow

Post by IAreBob » Wed Sep 23, 2020 12:22 am

xxmlgcartheifxx wrote:
Wed Sep 23, 2020 12:17 am
and the fo3 addons worked just fine
Do not use unconverted Fallout 3 plugins. Ever.

They will break your game.

-IAreBob

xxmlgcartheifxx
Posts: 9
Joined: Thu Jul 04, 2019 10:32 am

Re: non permanent companions do not follow

Post by xxmlgcartheifxx » Wed Sep 23, 2020 12:29 am

the problem has been fixed :D thank you all for helping me overcome this problem I will use this experience to better my self at modding I delated the groovatron add-ons along with the 4 other incompatible mods (and also project Nevada core) and it worked

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