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xNVSE

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BodieInSD
Posts: 27
Joined: Thu Nov 22, 2018 5:21 am

xNVSE

Post by BodieInSD » Fri Sep 04, 2020 1:47 am

I have a kind of general question about NVSE versus xNVSE.
AAre they interchangeable as far as being a requirement for mods? I mean, for example a mod on nexusmods has listed under 'requirements' NVSE as needed. Can I use xNVSE to fulfill the requirement? And will the mod recognize it (assuming that xNVSE will make the mod function properly) and not give me an error message about lacking dependencies? I use Vortex mod manager, if that makes any difference.

Thanks to anyone who can provide me with a good answer! (grrr! to anyone providing a half-witted answer!)

Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

Re: xNVSE

Post by Lyndi » Fri Sep 04, 2020 4:15 am

It is absolutely fine to use xNVSE. It does everything the ancient version of NVSE does and won't cause any mods to break by updating it.
Produces the programming equivalent of coffee stains.

BodieInSD
Posts: 27
Joined: Thu Nov 22, 2018 5:21 am

Re: xNVSE

Post by BodieInSD » Fri Sep 04, 2020 1:37 pm

Lyndi wrote:
Fri Sep 04, 2020 4:15 am
It is absolutely fine to use xNVSE. It does everything the ancient version of NVSE does and won't cause any mods to break by updating it.
Thanks Lyndi. Nice to see some independent confirmation! Little info I could find, other than saying it was "faster" and "superior". Just wanted to ensure that it would actually replace NVSE - which I've had nothing but good luck with.

AtomicTEM
Posts: 21
Joined: Thu Nov 15, 2018 12:26 am

Re: xNVSE

Post by AtomicTEM » Fri Sep 04, 2020 5:40 pm

They pretty much recompiled the old NVSE and optimized the code in some places and maybe added more features, I think.

EDIT: Optimized it for modern devices and with modern version of compilers.

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