Hello there,
Is there a reason why I shouldn't convert all my .esp mod files to .esm via FNVEdit? Respectively, is there a an advantage over .esm when realeasing a mod in .esp?
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Converting .esp -> .esm
- RoyBatty
- Gary
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- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Converting .esp -> .esm
Because that's an old thing to fix a bug with a certain update of FO3 which was fixed a decade or more ago now.
You can't randomly change ESPs to ESMs or things may not work. You need to make sure everything that needs to be persistent is or it will break. ESPs treat everything as persistent.
You can't randomly change ESPs to ESMs or things may not work. You need to make sure everything that needs to be persistent is or it will break. ESPs treat everything as persistent.

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Vlan
- Posts: 76
- Joined: Wed Mar 04, 2020 12:11 pm
Re: Converting .esp -> .esm
What do you mean with persistent? Can I check this with FNVEdit if a converted .esp is broken?RoyBatty wrote: ↑Mon Aug 24, 2020 10:56 pmBecause that's an old thing to fix a bug with a certain update of FO3 which was fixed a decade or more ago now.
You can't randomly change ESPs to ESMs or things may not work. You need to make sure everything that needs to be persistent is or it will break. ESPs treat everything as persistent.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Converting .esp -> .esm
Persistent things are always loaded so scripts and packages and other stuff works.
Look it up on GECK wiki, and yes you can see that in xEdit.
Look it up on GECK wiki, and yes you can see that in xEdit.

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Vlan
- Posts: 76
- Joined: Wed Mar 04, 2020 12:11 pm