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Decompresion error

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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xxRam
Posts: 3
Joined: Mon Jul 13, 2020 4:03 am

Decompresion error

Post by xxRam » Mon Aug 03, 2020 5:11 am

i used fnvedit and see that <Error decompressing [LAND:00150FC0]: [EZDecompressionError] Data error>. does that main my instalation might corrupt?

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Decompresion error

Post by RoyBatty » Mon Aug 03, 2020 4:47 pm

no, that's just a vanilla bug in NV's esm
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xxRam
Posts: 3
Joined: Mon Jul 13, 2020 4:03 am

Re: Decompresion error

Post by xxRam » Tue Aug 04, 2020 4:15 am

ok thank

xxRam
Posts: 3
Joined: Mon Jul 13, 2020 4:03 am

Re: Decompresion error

Post by xxRam » Sat Aug 08, 2020 5:12 am

RoyBatty wrote:
Mon Aug 03, 2020 4:47 pm
no, that's just a vanilla bug in NV's esm
i have new problem. when goes water it start exploding around my char.. when walk while hiding i still get detected [caution] randomly by enemies far away
when try drink the water give expression error
08175109 _ NewVegasAntiCrash FalloutNV.exe
08175109 _ 0BAA0000 07050000 nvac.dll
08175109 _ 0B600000 05010040 nvse_1_4.dll
08175110 _ 77E30000 0A004A61 ntdll.dll
08181920 ; script 'Expression Error: SYNTAX' (46000ADD).
08182102 _ 00400000 00000000 FalloutNV.exe

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Decompresion error

Post by RoyBatty » Sat Aug 08, 2020 5:51 pm

Mods you're using are doing that. PN uses invisible explosions to rock the character when sprinting. Probably what you are hearing.

46000ADD <- script in mod at index 46
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