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is Rust Rot Broken???

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wasdwasd12
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Joined: Tue Dec 18, 2018 1:45 pm

is Rust Rot Broken???

Post by wasdwasd12 » Fri Jul 17, 2020 11:08 pm

i think i brought this up when i use Rust Rot it poision me not is applyed to my weapons umm what could cause that and how do i check to see if the game is reading rust rot as a poison to use not be used on me???

squirrel_scrotum
Posts: 4
Joined: Fri Jun 04, 2021 7:05 am

Re: is Rust Rot Broken???

Post by squirrel_scrotum » Fri Jun 04, 2021 7:07 am

I don't think it's broken but would sure like to know what its for because its trash. In fact this is why I made this account on the forums, to find out wtf rust rot is

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Laclongquan
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Re: is Rust Rot Broken???

Post by Laclongquan » Fri Jun 04, 2021 9:29 am

Use reloading workbench to make poisoned darts from those poisons, yo~ And need a dart gun (find schematic).

use it directly from aid tab is like poison yourself~

Those poisoned darts are the only safe method to deal damage to super armored targets

EDIT: speaking of safe, because I dont know if the patch, or the process, but Mother Darkness and Tremble, vanilla Mojave poison, become unstable. If equip a knife and use aid--> poison, dark datura and bleak venom work fine but the above two? Nope, damage user.
IF instead equip War club? Dark Datura damage user too.

So yeah, dart is the safest way to poison targets. Using melee? or thrown? you have to test for yourself which work for you, and on what.
Last edited by Laclongquan on Tue Aug 17, 2021 1:32 pm, edited 1 time in total.

squirrel_scrotum
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Re: is Rust Rot Broken???

Post by squirrel_scrotum » Sat Jun 05, 2021 9:24 pm

Thank you!

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Laclongquan
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Re: is Rust Rot Broken???

Post by Laclongquan » Wed Jun 23, 2021 8:30 am

Incidentally.

FNV poisons are applied by equip melee/thrown weapon, then use Poison in Aid tab to coat it for one strike.

TTW introduce another way by having poisons applied on darts, by use reloading bench to create poisoned darts. Need dart guns to shoot.

DLC stash give some bleak venoms can be used to create poisoned darts which is more economical than coat melee/thrown. So I suspect FNV poisons can be used to create poisoned darts as well. It's just impossible to have them in CW.
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As an aside, poisons work finicky in vanilla FNV, thus translated into TTW. ESPECIALLY if you use weapons unique to a DLC, say war club. But knife spear work well with cloud poisons though. And sometimes they dont work on unarmed weapons despite saying otherwise on wiki.

Finicky~
Last edited by Laclongquan on Mon Aug 16, 2021 4:46 pm, edited 2 times in total.

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RoyBatty
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Re: is Rust Rot Broken???

Post by RoyBatty » Wed Jun 30, 2021 8:18 am

This was all fixed for 3.3
Image

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Laclongquan
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Re: is Rust Rot Broken???

Post by Laclongquan » Tue Aug 03, 2021 3:22 pm

AAAAAANYWAY

I will note that poison, as apply on melee weapon, has a time duration. As if after a while that weapon lose its poison effect.

What does it mean? IT mean you need to apply poison to a target as fast as you can. Because poison ignore DT/DR, I think.

Like Toy Knife, or Chance's Knife, for example.

equip knife, Aid/Use poison, Preferably Deathclaw Poison or then go to town.

Also the only reason we would use Back Slash special attack on some weapons. because while its damage cant be compared to normal attack's, if getting strong poisons into play, it shine.
--------
Unarmed weapons are losing in this aspect, as a sign of misdesigns. Realistically, unarmed weapons should have highest speed, lowest AP cost~ because its range is shortest, after all.

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Laclongquan
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Re: is Rust Rot Broken???

Post by Laclongquan » Mon Aug 09, 2021 4:31 am

RoyBatty wrote:
Wed Jun 30, 2021 8:18 am
This was all fixed for 3.3
From my experience (Sierra Madre fighting ghosts with knife spear clean and cosmic knife) poison bonus duration on weapon is too gddmn short. I think, 10 second max. You might have enough time to attack two target. MIGHT.

If you guys havent finalized 3.3, I would suggest raise poison duration to 60 second and start being affected by survival skill. Duration on weapon only, not duration of poisoning effect on target.

Panzermann11
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Re: is Rust Rot Broken???

Post by Panzermann11 » Thu Aug 19, 2021 11:37 am

Can you explain why Rust Rot seems to apply the poison to you instead of the weapon?

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RoyBatty
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Re: is Rust Rot Broken???

Post by RoyBatty » Sat Aug 21, 2021 4:57 am

The flags on the effects are wrong, we use a different system entirely now.
Image

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