I got a problem in my game that I haven't been able to fix yet which causes my game to freeze for approximately three seconds as soon as I get near to a certain batch of cells. If I activate this section in NVTick Fix
the freeze does not occur, but it feels like as if all running scripts are postponed for two seconds (since the Solid Project falling animation did not trigger at a certain jump, but two seconds later), plus this option is causing my game to crash way more often than without.;This is the equivalent of a very famous tweak in a similar mod to this (Renderer+0x180 suppress) (Hook Critical Section) (experimental) (if your game implodes, we don't know each other).
bRemoveRCSafeGuard=0
Somthing I also noticed is:
When saving and loading the game after the freeze, you can notice, that while the game is loading the save, the game also freezes for three seconds during the loading screen.
I just would like to know if you guys have any idea what could cause such a specific freeze (since Renderer+0x180 "fixes" this)? This is the first time I have encountered such a large freeze when loading cells in my 90 hours playthrough. Could it be...
Too much detailed LOD that is getting loaded simultaneously (am using two LOD packs)?
Too much NPC or creatures spawns (am using TLD_Travellers + some other version of more Wasteland critters)?
Any hints would be a blessing.
edit:
NVAC always spouts out this message after the freeze
h 004F0680 8B118B4D FalloutNV.exe
16193015 h 004F0685 8B420CFF FalloutNV.exe
16193015 n 00000000 004F068A
16193015 r 004F068A 00000000 FalloutNV.exe
16193019 a 0055945A 00456660 FalloutNV.exe
16193019 h 004A8AEA 668B4008 FalloutNV.exe
16193020 a 0055945A 00456660 FalloutNV.exe
16193020 h 004A8AEA 668B4008 FalloutNV.exe
16193025 a 0055945A 00456660 FalloutNV.exe
16193025 h 004A8AEA 668B4008 FalloutNV.exe
16193025 a 0055945A 00456660 FalloutNV.exe
16193025 h 004A8AEA 668B4008 FalloutNV.ex