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All Super Mutants are Unarmed

General help and troubleshooting.
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kapes2020
Posts: 3
Joined: Mon Jul 06, 2020 9:25 pm

All Super Mutants are Unarmed

Post by kapes2020 » Fri Jul 10, 2020 12:59 am

As mentioned in the title all the super mutants I encounter will only fight with their fists. Also the GNR fight was seriously borked. Only the Behemoth spawned. So Far everything else is working just fine. My load order is as suggested in the installer directions and at the end of the mod list I have Project Nevada and Nevada Skies, before the the TTW itself. I'm new to this. any help would be much appreciated!

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: All Super Mutants are Unarmed

Post by RoyBatty » Fri Jul 10, 2020 1:49 am

Remove any modules of PN except the core plugin (uninstall and reinstall and only check the core) and get the compatibility patch from the mod releases thread.
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Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

Re: All Super Mutants are Unarmed

Post by Lyndi » Fri Jul 10, 2020 4:52 am

You might also want to take a look at the incompatible mods list before you mod your game further.

viewtopic.php?f=50&t=6878
Produces the programming equivalent of coffee stains.

kapes2020
Posts: 3
Joined: Mon Jul 06, 2020 9:25 pm

Re: All Super Mutants are Unarmed

Post by kapes2020 » Sat Jul 11, 2020 12:48 am

Thanks, I'll give this a try.

kapes2020
Posts: 3
Joined: Mon Jul 06, 2020 9:25 pm

Re: All Super Mutants are Unarmed

Post by kapes2020 » Sat Jul 11, 2020 2:27 am

Hey that worked thank you!

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Re: All Super Mutants are Unarmed

Post by Risewild » Sat Jul 11, 2020 3:56 am

If you miss some Project Nevada features, you can take a look at the Just Mods Assorted and Cyberware 2281.
I don't know how good or compatible Cyberware is with TTW though. Some people told me it works, but I never tested it. :?
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