hello i found that the mod that has been made useful for TTW A Town in need mod
i found for some reason i think it breaks dogmeat :C he becomes unable to be re hired if you use this mod
https://www.nexusmods.com/newvegas/mods/67679
idk why this happens but could someone please look into this??
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i want to report a bug, the mod that breaks dogmeat
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wasdwasd12
- Posts: 185
- Joined: Tue Dec 18, 2018 1:45 pm
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Lyndi
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: i want to report a bug, the mod that breaks dogmeat
Tell the mod author. That's their problem and they need to fix it. Thank you for reporting it though. It's useful information for others that might try that mod.
Produces the programming equivalent of coffee stains.
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wasdwasd12
- Posts: 185
- Joined: Tue Dec 18, 2018 1:45 pm
Re: i want to report a bug, the mod that breaks dogmeat
if only i werent not wrking so much i could devote it to learning how to mod. i have a learning disabilty so it take me a bit longer to understand the concen of modding i know ppl here and taken years to master it but i will :3
and hey What your favorite mods t use
and hey What your favorite mods t use
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Lyndi
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: i want to report a bug, the mod that breaks dogmeat
I haven't had time to play in a long time because of work. When I do play though I always have TTW Interiors, BLEED, SawyerBatty, and JIP CCC in my load order. I also always keep Stewie's Tweaks updated. Lot of fun changes you can make using that.
The rest of the mods I use are companions I've converted or patched and patches I've made to the above mods to suit my tastes. Like giving an over time healing effect to stimpaks and stripping food of healing effects. Things like that.
I always have an increased spawns mod installed as well. I use FiftyTifty's script to replicate spawns and balance the game out with my play style.
Produces the programming equivalent of coffee stains.