Long time TTW fan but first time poster, so forgiveness if this has been covered somewhere or am I unaware of any unforeseen drama.
I have noy played TTW for some time (2018 was the last time I installed/played the mod) but one mod I did use when I played it was the title related mod, Senterpat's TTW Immersive Armors and Weapons or SIG as the ESP is known. It worked more or less 100% fine, aside from Talon Company being naked but that seems to have been a known issue.
However since 3.2 I've noticed the custom armor doesn't work with DC raiders. Works with Jackals, Vipers, The Pitt wildmen and the escaped cons in Primm, but DC raiders armor has not changed and have all retained their original armor. Annoyingly I can't take this up with SIG because the original mod has been purged from the Nexus, so my only guess is something has changed with TTW that rebalances leveled raider equipment and so the SIG armor hasn't been added to the new system.
Weapons incidentally still work and appear in the raiders hands, and the armors themselves still exist because the testing hall the mod author made is still there and I can still access all those armors.
Sorry for the lengthy post but I want to get back into TTW but seeing DC raiders with the same stuff over and over is really dull and tedious to play against.
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Senterpat's Immersive Armors and Weapons and TTW 3.2 comparability
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English-Gent
- Posts: 2
- Joined: Tue Jun 09, 2020 10:43 pm
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Senterpat's Immersive Armors and Weapons and TTW 3.2 comparability
Senterpat's TTW Immersive Armors and Weapons is a mod known for a lot of incompatibilities and problems. It was a compilation of a lot of other people's work all made into an unique mod, made all the way back in 2015.
It was still in Alpha version and it contained a lot of problems. From broken meshes (causes crashes), to broken textures, passing by broken leveled lists and stuff I can't even remember anymore.
Unfortunately that mod was always a big mess and Senterpat's became busy and could never work on it as much as he wanted. It's a really incompatible mod (and not only with TTW 3.2). Over the years most threads about this mod made here on these forums was people having crashes or other problems.
It has so many problems that some people thought of trying to fix the mod and after looking at it for a bit decided that it was too much trouble and work. The only advice I can give is to not use that mod or have to live with the problems it brings and having your game broken.
It was still in Alpha version and it contained a lot of problems. From broken meshes (causes crashes), to broken textures, passing by broken leveled lists and stuff I can't even remember anymore.
Unfortunately that mod was always a big mess and Senterpat's became busy and could never work on it as much as he wanted. It's a really incompatible mod (and not only with TTW 3.2). Over the years most threads about this mod made here on these forums was people having crashes or other problems.
It has so many problems that some people thought of trying to fix the mod and after looking at it for a bit decided that it was too much trouble and work. The only advice I can give is to not use that mod or have to live with the problems it brings and having your game broken.
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English-Gent
- Posts: 2
- Joined: Tue Jun 09, 2020 10:43 pm
Re: Senterpat's Immersive Armors and Weapons and TTW 3.2 comparability
Yeah I figured just through looking at some older posts this mod is very fiddly and is the bane of many a users TTW stability.
I've yet to encounter any major performance or game breaking issues personally; like I said it was more so a concern as to why the armor suddenly vanished from the raider leveled list, and more so a concern as to why the mod and user just vanished from the Nexus
I may have to manually mess around with my game to try and add the armor back for my own personal use. Thanks for the response regardless; much appreciated.
I've yet to encounter any major performance or game breaking issues personally; like I said it was more so a concern as to why the armor suddenly vanished from the raider leveled list, and more so a concern as to why the mod and user just vanished from the Nexus
I may have to manually mess around with my game to try and add the armor back for my own personal use. Thanks for the response regardless; much appreciated.
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wasdwasd12
- Posts: 185
- Joined: Tue Dec 18, 2018 1:45 pm
Re: Senterpat's Immersive Armors and Weapons and TTW 3.2 comparability
What armors did you add I would like to see a more compact verison of this but with just the armor instead of the weapons do you think that could be possible?????