First, since I've just registered I just wanna say thank you to the team that's behind TTW creation. TTW is really an awesome modification and I can only imagine how much time was spent on making it. I can also see a real progress from 2.9.4 I've used back in 2017 and 3.2.2 I'm using now.
Now to the question, I'm making a mod and there will be an item that's intended to be randomly found in loot. I'm planning to add it to loot lists using NVSE script, but I don't know what exact lists I should add it to so it'll appear both in NV and TTW (including DLCs), any ideas?
It is intended to be found in misc loot containers among thigs like pencils, cameras, toy cars etc.
And similarly, I want it to randomly appear in misc trader selection both in NV and TTW with DLCs, which lists should I use?
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Question about loot lists
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Question about loot lists
Get FNVEdit and load up TTW. Locate the pencil via its ID 5b63c, click on it, then go to the right panel and click on the references tab at the bottom. That will give you a list of everything using the pencil, including all form and leveled lists.
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aitch-zed
- Posts: 14
- Joined: Fri May 08, 2020 11:42 am
Re: Question about loot lists
That easy? I thought TTW uses scripts to patch the stuff in or something alike, more complicated stuff. Well, thanks for an answer anyway!
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Question about loot lists
TTW uses hard edits to everything, scripts would make the game pause for like 5 minutes every time it loaded. Also it makes compatibility patches a huge pain to use scripts, and also removes player choice if they don't like something. It's easier to edit the lists in xEdit than for them to learn to edit and compile scripts.

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aitch-zed
- Posts: 14
- Joined: Fri May 08, 2020 11:42 am
Re: Question about loot lists
Got it, thanks! Keep up the awesome workRoyBatty wrote: ↑Fri May 08, 2020 7:42 pmTTW uses hard edits to everything, scripts would make the game pause for like 5 minutes every time it loaded. Also it makes compatibility patches a huge pain to use scripts, and also removes player choice if they don't like something. It's easier to edit the lists in xEdit than for them to learn to edit and compile scripts.