The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Bouncing Groud Bug

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Post Reply
Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Bouncing Groud Bug

Post by Vlan » Sun Apr 12, 2020 1:46 pm

Hello there,
I have a certain problem with cells acting weird, respectively NPC's including the MC bouncing on the ground when entering the cell. When I save, and load, the bouncing is gone, but the statics around me in the cell lose still have no collision. If I save, quit to the main menu, and then load, everything is fine.

Video here:
https://streamable.com/3wbhux

This always happens in the same cell in a location ingame: Arefu Bridge crossway, one forest cell above DC far in the east, Canterbury Commons (video), and some other random cells I can't name now. I checked all thos cells in FNVEDit and GECK, but couldn't find anything those cells had in common. It's "easily" fixable, but still annoying though, so I'd would be just interested to know if this is a known bug, engine bug, or maybe even a mod/navmesh bug/conflict.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bouncing Groud Bug

Post by RoyBatty » Sun Apr 12, 2020 6:05 pm

This is caused by a mod, usually NVSR. Can also be too many mods or memory corruption due to too many textures of high resolution.
Image

Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Re: Bouncing Groud Bug

Post by Vlan » Sun Apr 12, 2020 6:47 pm

Is there a setting in NVSR which might cause it (if it is actually the cultprit here), or is it sadly a side effect of using NVSR?

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bouncing Groud Bug

Post by RoyBatty » Mon Apr 13, 2020 9:01 am

NVSR is deprecated, use NVTF.
Image

Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Re: Bouncing Groud Bug

Post by Vlan » Mon Apr 13, 2020 9:17 am

Even if I still use Win8? Well, nevermind. Will try it later this day and see if its still broken. Though I fear that the latter option, too many hi-res textures, might be the problem here. Would more VRAM actually work (got 4GB), or is it really just a non-VRAM memory problem?

User avatar
FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

Re: Bouncing Groud Bug

Post by FiftyTifty » Mon Apr 13, 2020 3:50 pm

Vlan wrote:
Mon Apr 13, 2020 9:17 am
Even if I still use Win8? Well, nevermind. Will try it later this day and see if its still broken. Though I fear that the latter option, too many hi-res textures, might be the problem here. Would more VRAM actually work (got 4GB), or is it really just a non-VRAM memory problem?
New Vegas is 32 bit, and uses Direct3D 9 which mirrors VRAM into the processes' memory. There are only two ways around it. Use ENBoost with ENBHost enabled so it mirrors VRAM into a separate process, or enable UnsafeMemoryHacks so that VRAM is not mirrored at all. UnsafeMemoryHacks' only downside is that if you play in exclusive full-screen, then alt tab, the game will crash.

I say go for UnsafeMemoryHacks, as it also greatly reduces cell loading stutters.

Vlan
Posts: 76
Joined: Wed Mar 04, 2020 12:11 pm

Re: Bouncing Groud Bug

Post by Vlan » Tue Apr 14, 2020 8:13 am

UnsafeMemoryHacks were already activated, but Tickfix (iMinFPS 24, iMaxFPS60) actually decreased the overall stutter, and the bouncing ground bug. I still have memory leaks after 1-2 hours of play. But fuck that, I rather stay immersed with 30 fps, instead of restarting my game. Thanks everyone. Love you!

Post Reply