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Bobbleheads

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Jmsborland97
Posts: 43
Joined: Mon May 13, 2019 9:28 am

Bobbleheads

Post by Jmsborland97 » Fri Mar 13, 2020 8:21 pm

Just a question about how Bobbleheads work in TTW, I'm not getting any skill increases, or perks from collecting them. have I encountered a bug or do they provide alternative benefits?

Death_Reaper56
Posts: 187
Joined: Thu Nov 15, 2018 4:04 am

Re: Bobbleheads

Post by Death_Reaper56 » Fri Mar 13, 2020 9:15 pm

What changes are made to bobbleheads?
Agility: You now run 10% faster.
Barter: Items you buy now cost 10% less.
Charisma: You can now hire any companion regardless of your Karma.
Endurance: Your Damage Resistance has been permanently increased by 5.
Energy Weapons: When using Energy Weapons, you ignore an additional 5 DT.
Explosives: Explosives now have 10% less spread.
Guns: Guns now have 10% less spread.
Intelligence: You now gain 1 extra skill point each level.
Lockpick: Your Lockpicks are now less likely to break.
Luck: Each point of Luck gives you extra chance to critically hit an opponent.
Medicine: You are now 10% less likely to become addicted.
Melee Weapons: You now swing Melee Weapons 10% faster.
Perception: You are now 10% more accurate with all ballistic and energy weapons.
Repair: Your weapons and armor now degrade 10% slower.
Science: You now do 10% more damage to robots.
Sneak: Your sneak attack criticals now do 10% more damage.
Speech: Speech checks are permanently 5% easier.
Strength: You can now carry 25 lbs. more gear.
Survival: Positive chem effects last 10% longer.
Unarmed: Your unarmed attacks do double damage against blocking opponents

Jmsborland97
Posts: 43
Joined: Mon May 13, 2019 9:28 am

Re: Bobbleheads

Post by Jmsborland97 » Fri Mar 13, 2020 9:38 pm

Thanks, I guess I was expecting the old style of Bobbleheads but this is actually better, old bobbleheads made you OP

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Bobbleheads

Post by RoyBatty » Sat Mar 14, 2020 12:07 am

We changed them (and perks too) because skill increases are useless combined with the books at level cap increases.

Next version intelligence is changed to magazines are now 5% more effective (total boost is 25% with comprehension+bobblehead).
Charsima will be changed to +10% Companion Damage and +5% Companion Damage Resistance.
Speech will be changed to do what the Charisma one does now.
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