RoyBatty wrote: ↑Sun Jan 12, 2020 11:26 pm
You should make a combined plugin that doesn't require the originals.
Did you just copy over the facegen/race changes instead of all the junk/bad edits of the originals?
Did you regen the bodymod/facemod textures?
For project reality (FO3), I only copied the facegen data, NAM6 and NAM7 into "NVR- TTW.esp". For FNV, I copied the facegen, race, hair, eyes, NAM6 and NAM7 from NVR2 into "New Vegas Redesigned II.esm". Then any overrides from TTW for FNV NPCs were put into "NVR- TTW.esp". This is so I wouldn't have to maintain two seperate versions of NVRII.esm for FNV and TTW and also my xedit script kept crashing lol.
TTW seems to do the same thing. The base game and DLC NPCs are defined in their respective ESMs, overridden in TTW.esm then overridden again in TTW-YUP.esm. How does that work?
I have more questions.
1. Do I need ONAM in the file header?
2. For TTW, the final and definitive bodymod/facemod textures for all NPCs are in TTW.esm?
3. What happens when bLoadFaceGenHeadEGTFiles=0 but a user installs a third party mod that doesn't come with bodymod/facemod textures?
4. You should ask an NVSE guy to make the engine fall back to bLoadFaceGenHeadEGTFiles=1 behavior when it detects that facegen textures are absent.