That's been my experience with it so far, too. Nice job, but not quite done yet.BoostedBoi wrote: ↑Thu Jan 16, 2020 1:25 amAround Megaton everyone looks good and it's working, but Shorty and Red and Big Town people really mismatch. I think it works just needs to patch some of the fo3 npcs probably
The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com
TTW redesigned (not supported)
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: TTW redesigned
-
junkacc
- Posts: 44
- Joined: Thu May 16, 2019 2:59 am
Re: TTW redesigned
Red and Shorty

Just need to change the ESP into an ESM.
Or get the updated file in OP.
bLoadFaceGenHeadEGTFiles=1
Load the two NVR2 files after YUPTTW.esm

Just need to change the ESP into an ESM.
Or get the updated file in OP.
bLoadFaceGenHeadEGTFiles=1
Load the two NVR2 files after YUPTTW.esm
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: TTW redesigned
bLoadFaceGenHeadEGTFiles=1 is bad, regenerate the face textures, convert them correctly and put them in a bsa so it doesn't waste memory regenerating every NPC at runtime.

-
BoostedBoi
- Posts: 5
- Joined: Fri Jan 10, 2020 10:56 pm
-
junkacc
- Posts: 44
- Joined: Thu May 16, 2019 2:59 am
Re: TTW redesigned
@Boostedboi Easiest way is to download the updated files from the original post.
-
junkacc
- Posts: 44
- Joined: Thu May 16, 2019 2:59 am
Re: TTW redesigned
For you, bLoadFaceGenHeadEGTFiles will always be 1. Answer the questions I asked you over a week ago.
-
BoostedBoi
- Posts: 5
- Joined: Fri Jan 10, 2020 10:56 pm
Re: TTW redesigned
I installed everything in order, also both fallout and falloutprefs I have that ini setting on 1. I still mismatch
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: TTW redesigned
Not for ME, it's how the engine works.
1. Do I need ONAM in the file header?
Not unless you edited references in cells/worldspace
2. For TTW, the final and definitive bodymod/facemod textures for all NPCs are in TTW.esm?
For TTW yes, you need to regenerate them for any plugin you do.
3. What happens when bLoadFaceGenHeadEGTFiles=0 but a user installs a third party mod that doesn't come with bodymod/facemod textures?
It makes the game use more memory, it has enough problems with heap management, you don't need to add to the issue. There's a reason why GECK has this functionality.
4. You should ask an NVSE guy to make the engine fall back to bLoadFaceGenHeadEGTFiles=1 behavior when it detects that facegen textures are absent.
No, don't be lazy.
1. Do I need ONAM in the file header?
Not unless you edited references in cells/worldspace
2. For TTW, the final and definitive bodymod/facemod textures for all NPCs are in TTW.esm?
For TTW yes, you need to regenerate them for any plugin you do.
3. What happens when bLoadFaceGenHeadEGTFiles=0 but a user installs a third party mod that doesn't come with bodymod/facemod textures?
It makes the game use more memory, it has enough problems with heap management, you don't need to add to the issue. There's a reason why GECK has this functionality.
4. You should ask an NVSE guy to make the engine fall back to bLoadFaceGenHeadEGTFiles=1 behavior when it detects that facegen textures are absent.
No, don't be lazy.

-
junkacc
- Posts: 44
- Joined: Thu May 16, 2019 2:59 am
Re: TTW redesigned
No changes to red and shorty? or is it some other npcs this time?BoostedBoi wrote: ↑Tue Jan 21, 2020 7:22 pmI installed everything in order, also both fallout and falloutprefs I have that ini setting on 1. I still mismatch
-
junkacc
- Posts: 44
- Joined: Thu May 16, 2019 2:59 am
Re: TTW redesigned
Ok your much belated answers, especially this one, gave me an idea. But for now, bLoadFaceGenHeadEGTFiles=1