In lieu of someone converting Marts Mutant Mod (MMM- https://www.nexusmods.com/fallout3/mods/3211/) to TTW 3.2.*, would it be possible for someone in the know to describe how to do it?
I've read that it would be labourous but I am good at labourous if it is not extremely technical. Just curious.
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Marts Mutant Mod: why is it difficult to convert?
- templeofninpo
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Marts Mutant Mod: why is it difficult to convert?
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996
'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU
'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU
- RoyBatty
- Gary
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- templeofninpo
- Posts: 91
- Joined: Sat Nov 03, 2018 7:40 am
- Location: Victoria, BC, Canada
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Re: Marts Mutant Mod: why is it difficult to convert?
Like 'a few thousand texture path corrections' broken as hell or 'requiring rare fortitude with blender' broken as hell'?
My New Vegas Garbage Guru mod- https://www.nexusmods.com/newvegas/mods/58996
'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU
'Right to Sleep' Data Hub (The Process of How It Is That It Is Legal to Have a Tent, at Night, in a Park in the City of Victoria, BC, Canada)- http://goo.gl/maps/5P9ZU
- jlf65
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Re: Marts Mutant Mod: why is it difficult to convert?
Someone released a tool recently that would correct texture names in meshes if that's the issue. If not, or not the only issue, still gonna be a lot of work.
I'd give a link, but it's been hidden since by the author. Hmm - did he run across a bug and hide it until he could fix it? Don't know...
I'd give a link, but it's been hidden since by the author. Hmm - did he run across a bug and hide it until he could fix it? Don't know...
- RoyBatty
- Gary
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