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Modifying Fallout3.esm?

General modding guides and authoring tutorials.
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FiftyTifty
Posts: 493
Joined: Tue Apr 09, 2013 7:36 pm

Modifying Fallout3.esm?

Post by FiftyTifty » Thu Dec 05, 2019 5:16 pm

In Fallout 3, there's a huge number of placed, small rocks that have no collision. And there's a large number of them per cell, so much so that when I made a mod that disables their references, load times and cell loading stutters became nightmarish. But if that's the case, I want to see what difference is made when I simply remove the records.

Does FNVEdit work well enough for modifying TTW's .esm files? Back in the day, when I was modding Skyrim, editing the vanilla .esm files with TES5Edit was a recipe for CTD disasters.

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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: Modifying Fallout3.esm?

Post by jlf65 » Thu Dec 05, 2019 7:34 pm

I'd say, make a copy of the esm and then try it.

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