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AWOP help

General modding guides and authoring tutorials.
theredturtlez
Posts: 4
Joined: Thu Oct 24, 2019 9:39 pm

AWOP help

Post by theredturtlez » Thu Oct 24, 2019 9:46 pm

Hello, I am new to fallout modding, and especially TTW, I want to install AWOP but I have no idea how. There are 2 files in the AWOP for fallout NV, and then I don't know whihc one to download for FO3!
Can anyone help me?

Edit: I..I don't know if you guys do edits on this forrum, but I changed AWOT to AWOP
Last edited by theredturtlez on Fri Oct 25, 2019 9:16 am, edited 1 time in total.

UsagiPyon
Posts: 184
Joined: Thu Jan 17, 2019 4:09 pm

Re: AWOT help

Post by UsagiPyon » Fri Oct 25, 2019 8:06 am

I'm assuming you meant AWOP, A World of Pain mod. So i quoted myself from the AWOP for FO3 thread that I replied viewtopic.php?f=55&t=6617:
UsagiPyon wrote:
Wed Sep 11, 2019 5:30 pm
mementoauderesemper wrote:
Wed Sep 11, 2019 3:16 pm
SpoilerShow
This patch and those on the nexus got me confused. https://www.nexusmods.com/newvegas/mods/66268?tab=files

If i get the patch in this topic then I would need only the second patch for NV from that page (and main mod).

If I dont get the patch in this topic I need to download the first nexus file (and main mod of F3 and FNV).

Is this currect? And what is the different between this prepatched F3 versions and the F3 patch from the nexus?
Lmao reading your post actually confuses me for awhile :lol: The link provided from OP is not a patch but the main mod itself.

Main AWOP Files:
TTW A World of Pain for Fallout 3 - https://www.nexusmods.com/newvegas/mods/66265 (Same link from the OP)
This is the main mod for fallout 3 side. DO NOT download or use with the one from Fallout 3 nexus.

A World Of Pain - https://www.nexusmods.com/newvegas/mods/38719
This is the main mod for new vegas side. You will need the patches below when using it with TTW.

TTW A World of Pain Patches - https://www.nexusmods.com/newvegas/mods ... escription
Self explanatory in the mod description.

The above were all updated versions.
Download from the links I have provided above. Your load order should look like:
TTW A World of Pain Patches wrote: Load Order

AWorldOfPain(Preview).esm
AWOP4FO3.esm
TTW-AWOPNV.esp
TTW-AWOPNV-AWOPNVFO3.esp

theredturtlez
Posts: 4
Joined: Thu Oct 24, 2019 9:39 pm

Re: AWOT help

Post by theredturtlez » Fri Oct 25, 2019 9:12 am

UsagiPyon wrote:
Fri Oct 25, 2019 8:06 am
I'm assuming you meant AWOP, A World of Pain mod. So i quoted myself from the AWOP for FO3 thread that I replied viewtopic.php?f=55&t=6617:
UsagiPyon wrote:
Wed Sep 11, 2019 5:30 pm
mementoauderesemper wrote:
Wed Sep 11, 2019 3:16 pm
SpoilerShow
This patch and those on the nexus got me confused. https://www.nexusmods.com/newvegas/mods/66268?tab=files

If i get the patch in this topic then I would need only the second patch for NV from that page (and main mod).

If I dont get the patch in this topic I need to download the first nexus file (and main mod of F3 and FNV).

Is this currect? And what is the different between this prepatched F3 versions and the F3 patch from the nexus?
Lmao reading your post actually confuses me for awhile :lol: The link provided from OP is not a patch but the main mod itself.

Main AWOP Files:
TTW A World of Pain for Fallout 3 - https://www.nexusmods.com/newvegas/mods/66265 (Same link from the OP)
This is the main mod for fallout 3 side. DO NOT download or use with the one from Fallout 3 nexus.

A World Of Pain - https://www.nexusmods.com/newvegas/mods/38719
This is the main mod for new vegas side. You will need the patches below when using it with TTW.

TTW A World of Pain Patches - https://www.nexusmods.com/newvegas/mods ... escription
Self explanatory in the mod description.

The above were all updated versions.
Download from the links I have provided above. Your load order should look like:
TTW A World of Pain Patches wrote: Load Order

AWorldOfPain(Preview).esm
AWOP4FO3.esm
TTW-AWOPNV.esp
TTW-AWOPNV-AWOPNVFO3.esp
Thank you so much!
I'll try it when home!

I also had issues installing the mod configuration menu, could you perhaps help me with that

theredturtlez
Posts: 4
Joined: Thu Oct 24, 2019 9:39 pm

Re: AWOT help

Post by theredturtlez » Fri Oct 25, 2019 9:13 am

UsagiPyon wrote:
Fri Oct 25, 2019 8:06 am
I'm assuming you meant AWOP, A World of Pain mod. So i quoted myself from the AWOP for FO3 thread that I replied viewtopic.php?f=55&t=6617:
UsagiPyon wrote:
Wed Sep 11, 2019 5:30 pm
mementoauderesemper wrote:
Wed Sep 11, 2019 3:16 pm
SpoilerShow
This patch and those on the nexus got me confused. https://www.nexusmods.com/newvegas/mods/66268?tab=files

If i get the patch in this topic then I would need only the second patch for NV from that page (and main mod).

If I dont get the patch in this topic I need to download the first nexus file (and main mod of F3 and FNV).

Is this currect? And what is the different between this prepatched F3 versions and the F3 patch from the nexus?
Lmao reading your post actually confuses me for awhile :lol: The link provided from OP is not a patch but the main mod itself.

Main AWOP Files:
TTW A World of Pain for Fallout 3 - https://www.nexusmods.com/newvegas/mods/66265 (Same link from the OP)
This is the main mod for fallout 3 side. DO NOT download or use with the one from Fallout 3 nexus.

A World Of Pain - https://www.nexusmods.com/newvegas/mods/38719
This is the main mod for new vegas side. You will need the patches below when using it with TTW.

TTW A World of Pain Patches - https://www.nexusmods.com/newvegas/mods ... escription
Self explanatory in the mod description.

The above were all updated versions.
Download from the links I have provided above. Your load order should look like:
TTW A World of Pain Patches wrote: Load Order

AWorldOfPain(Preview).esm
AWOP4FO3.esm
TTW-AWOPNV.esp
TTW-AWOPNV-AWOPNVFO3.esp
On the new vegas one

do I get AWOP 6.92 etc.
or the DM one?

Anyways, cheers!

EDIT: I accidently send 2 different messages..woops

UsagiPyon
Posts: 184
Joined: Thu Jan 17, 2019 4:09 pm

Re: AWOP help

Post by UsagiPyon » Fri Oct 25, 2019 11:46 am

They are separate ones. 6.92 is the main file that you need for New Vegas while the DM one is for the Dead Money DLC only.

As for MCM, I use FOMM - Fork to install it so I have no issue with it and I am not sure about Mod Organizer 1 or 2.
You will need to install the Bugfix 2 after the main MCM file.
https://www.nexusmods.com/newvegas/mods/42507?tab=files

Some people reported issues with MCM not working with MO1/2 but they install UiO to solve it.
https://www.nexusmods.com/newvegas/mods/57174

theredturtlez
Posts: 4
Joined: Thu Oct 24, 2019 9:39 pm

Re: AWOP help

Post by theredturtlez » Fri Oct 25, 2019 12:40 pm

Okay, I think I got it, I need the main files, and not the DM one.
Cheers,
also would you recomend me downloading most of the recomended mods?
viewtopic.php?t=6941[i][/i]

User avatar
jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: AWOP help

Post by jlf65 » Fri Oct 25, 2019 1:25 pm

I initially had an issue with MCM until I got the load order right. From another post I made:
I had that exact same problem until I installed UIO and got the load order right. It goes, UIO, MCM, Darn, then DarnMCM. At least it's that order for me. Oh, and I also installed the Darn hotfix directly in the Darn folder in the MO2 mods folder.

UsagiPyon
Posts: 184
Joined: Thu Jan 17, 2019 4:09 pm

Re: AWOP help

Post by UsagiPyon » Fri Oct 25, 2019 2:33 pm

theredturtlez wrote:
Fri Oct 25, 2019 12:40 pm
Okay, I think I got it, I need the main files, and not the DM one.
Cheers,
also would you recomend me downloading most of the recomended mods?
viewtopic.php?t=6941[i][/i]
Yes I would recommend them, although do take note that some mods in there ain't perfect and need manual fixing in FNVEDIT if they bother you.

These are from my experiences with said mods:

TTW Regulators:
1. Quest marker does not update when you kill your target and get the thumb
2. Regulator HQ Door was marked red but you can go in and take stuff just fine.
3. Sonora Cruz's neck cilps out of her unique regulator duster collar.

TTW AWOP for FO3:
1. The Security helmet from this mod was worn tilted sideways on both character and enemies.
Need HeadGen check
2. Chelvk's dead body disappears/cannot be found in Old Olney Metro.
Need Quest/Persistent Reference check.

TTW Interiors:
1.Intrusive mod that cannot be uninstalled midplay.
2.Officer Friendly Gnome cannot be picked up.
Aeternus_Malus » Sun Sep 08, 2019 3:04 am wrote: Open xEdit find xx1CF213 "Officer Friendly" and rename the Model Filename from NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat.nif
to NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat01.nif
3.Added NPCs at Nellis do not have/incorrect exported face textures resulting in the need to use "bLoadFaceGenHeadEGTFiles=1" to fix the mismatched body which TTW, AWOP and other Nexus mods are currently depreciating.
4. Author moved on.

Loot Menu:
1.Incompatible with mods that requires you to crouch + activate to bring up mod menu.

DarnifiedUI
1. DT and Critical chance are not shown correctly.
2. The vault boy icon does not work when you are in game. It shows NVSE and JIP Version as Zero.Zero where as in the main menu it shows those versions just fine.
SpoilerShow
Image
SpoilerShow
Image
Also do check out some converted mods in the Tale of Two Wastelands Mod Releases 3.x thread. Sorry for the wall of text :D

Death_Reaper56
Posts: 187
Joined: Thu Nov 15, 2018 4:04 am

Re: AWOP help

Post by Death_Reaper56 » Fri Oct 25, 2019 3:26 pm

UsagiPyon wrote:
Fri Oct 25, 2019 2:33 pm
theredturtlez wrote:
Fri Oct 25, 2019 12:40 pm
Okay, I think I got it, I need the main files, and not the DM one.
Cheers,
also would you recomend me downloading most of the recomended mods?
viewtopic.php?t=6941[i][/i]
Yes I would recommend them, although do take note that some mods in there ain't perfect and need manual fixing in FNVEDIT if they bother you.

These are from my experiences with said mods:

TTW Regulators:
1. Quest marker does not update when you kill your target and get the thumb
2. Regulator HQ Door was marked red but you can go in and take stuff just fine.
3. Sonora Cruz's neck cilps out of her unique regulator duster collar.

TTW AWOP for FO3:
1. The Security helmet from this mod was worn tilted sideways on both character and enemies.
Need HeadGen check
2. Chelvk's dead body disappears/cannot be found in Old Olney Metro.
Need Quest/Persistent Reference check.

TTW Interiors:
1.Intrusive mod that cannot be uninstalled midplay.
2.Officer Friendly Gnome cannot be picked up.
Aeternus_Malus » Sun Sep 08, 2019 3:04 am wrote: Open xEdit find xx1CF213 "Officer Friendly" and rename the Model Filename from NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat.nif
to NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat01.nif
3.Added NPCs at Nellis do not have/incorrect exported face textures resulting in the need to use "bLoadFaceGenHeadEGTFiles=1" to fix the mismatched body which TTW, AWOP and other Nexus mods are currently depreciating.
4. Author moved on.

Loot Menu:
1.Incompatible with mods that requires you to crouch + activate to bring up mod menu.

DarnifiedUI
1. DT and Critical chance are not shown correctly.
2. The vault boy icon does not work when you are in game. It shows NVSE and JIP Version as Zero.Zero where as in the main menu it shows those versions just fine.
SpoilerShow
Image
SpoilerShow
Image
Also do check out some converted mods in the Tale of Two Wastelands Mod Releases 3.x thread. Sorry for the wall of text :D
Where did you get this assumption Chuck moved on and isnt gonna work on TTW Interirors?

UsagiPyon
Posts: 184
Joined: Thu Jan 17, 2019 4:09 pm

Re: AWOP help

Post by UsagiPyon » Fri Oct 25, 2019 4:19 pm

Death_Reaper56 wrote:
Fri Oct 25, 2019 3:26 pm
SpoilerShow
UsagiPyon wrote:
Fri Oct 25, 2019 2:33 pm
theredturtlez wrote:
Fri Oct 25, 2019 12:40 pm
Okay, I think I got it, I need the main files, and not the DM one.
Cheers,
also would you recomend me downloading most of the recomended mods?
viewtopic.php?t=6941[i][/i]
Yes I would recommend them, although do take note that some mods in there ain't perfect and need manual fixing in FNVEDIT if they bother you.

These are from my experiences with said mods:

TTW Regulators:
1. Quest marker does not update when you kill your target and get the thumb
2. Regulator HQ Door was marked red but you can go in and take stuff just fine.
3. Sonora Cruz's neck cilps out of her unique regulator duster collar.

TTW AWOP for FO3:
1. The Security helmet from this mod was worn tilted sideways on both character and enemies.
Need HeadGen check
2. Chelvk's dead body disappears/cannot be found in Old Olney Metro.
Need Quest/Persistent Reference check.

TTW Interiors:
1.Intrusive mod that cannot be uninstalled midplay.
2.Officer Friendly Gnome cannot be picked up.
Aeternus_Malus » Sun Sep 08, 2019 3:04 am wrote: Open xEdit find xx1CF213 "Officer Friendly" and rename the Model Filename from NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat.nif
to NVInteriorsMeshes\clutter\GardenGnomes\gardengnomePoliceHat01.nif
3.Added NPCs at Nellis do not have/incorrect exported face textures resulting in the need to use "bLoadFaceGenHeadEGTFiles=1" to fix the mismatched body which TTW, AWOP and other Nexus mods are currently depreciating.
4. Author moved on.

Loot Menu:
1.Incompatible with mods that requires you to crouch + activate to bring up mod menu.

DarnifiedUI
1. DT and Critical chance are not shown correctly.
2. The vault boy icon does not work when you are in game. It shows NVSE and JIP Version as Zero.Zero where as in the main menu it shows those versions just fine.
SpoilerShow
Image
SpoilerShow
Image
Also do check out some converted mods in the Tale of Two Wastelands Mod Releases 3.x thread. Sorry for the wall of text :D
Where did you get this assumption Chuck moved on and isnt gonna work on TTW Interirors?
My assumption is from here viewtopic.php?f=55&t=7858&start=20:
Risewild wrote:
Mon Aug 26, 2019 5:39 am
No problem. I even understand how frustrating this is for you. :)

I don't know how you contacted Chuck, but if you did it here on the forum, you might want to try over at the nexus instead. This new forum system doesn't mix well with his dyslexia so I think he avoids coming here much these days (also, like I mentioned before, he kinda moved on to Fallout 4).

Anyway, good luck with this project, it looks pretty cool. ;)
And do not put words in my mouth, I only mentioned that he had moved on.

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