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Voice Out of Synch
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Voice Out of Synch
Heya TTW Team!
The characters voice in my game seem to be out of synch like those Old Chinese translated to English movies that all, most, or some of us love. Did I make a mistake installing or patching TTW?
In addition, I get little stutters not like if NVSR was not installed after making the setting adjustments presented in the video but every once in a while. Is it because it is AMD Threadripper 1950X CPU and NVIDIA 2070 Video card which doesn't play Star Citizen optimally or should I install the NVSR for Windows 10 instead of 4.x?
Great work like always!
~Keltec
The characters voice in my game seem to be out of synch like those Old Chinese translated to English movies that all, most, or some of us love. Did I make a mistake installing or patching TTW?
In addition, I get little stutters not like if NVSR was not installed after making the setting adjustments presented in the video but every once in a while. Is it because it is AMD Threadripper 1950X CPU and NVIDIA 2070 Video card which doesn't play Star Citizen optimally or should I install the NVSR for Windows 10 instead of 4.x?
Great work like always!
~Keltec
"Si vis pacem, para bellum!"
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rweizer
- Posts: 12
- Joined: Mon Sep 02, 2019 8:09 pm
Re: Voice Out of Synch
maybe try NVTF (New Vegas Tick Fix) instead of NVSR
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Voice Out of Synch
I don't know if it related or not, but in my install of TTW3 (everything English), the lips go much faster than the dialogue. For very short sentences, you almost don't notice, but when they have a bit of dialogue, the lips finish well before the speaking part.
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Lyndi
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: Voice Out of Synch
Lip sync problems in Bethesda games that I've run into have always been solved by locking the framerate at 60 fps. Letting my fps float did horrible things to lip sync when I first updated to 3.2. Running with a high fps usually also breaks physics in Bethesda games though I tend to see that more in Skyrim.
Produces the programming equivalent of coffee stains.
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Re: Voice Out of Synch
Thank You rweizer, it looks like NV Tick has reduced the micro stutter a lot!
@Lyndi - I will have to see about reducing my FPS to 60. Thank you for that suggestion as well!
@Lyndi - I will have to see about reducing my FPS to 60. Thank you for that suggestion as well!
"Si vis pacem, para bellum!"
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Voice Out of Synch
The game fucks up past 60fps. Limit it to 58 for optimal experience. For Ryzen CPUs, assign FalloutNV.exe to a single CCX.
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Re: Voice Out of Synch
I couldn't find a FPS configuration settings in NVIDIA Experience or Console for FNV, so I adjusted the ENBLOCAL.ini to enablevsync=true and seems to be working so far. I can not adjust the global settings since Star Citizen needs full optimization in its current state.
"Si vis pacem, para bellum!"
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Voice Out of Synch
Oh! Yeah, that's probably it. The frame rate in dialogue sections shows over 100 FPS. I thought I was locking the frame rate, but clearly I'm not.Lyndi wrote: ↑Sat Oct 12, 2019 1:52 pmLip sync problems in Bethesda games that I've run into have always been solved by locking the framerate at 60 fps. Letting my fps float did horrible things to lip sync when I first updated to 3.2. Running with a high fps usually also breaks physics in Bethesda games though I tend to see that more in Skyrim.
EDIT: Yeah, that was my problem. Somehow, the nvidia vsync got turned off. Switched it back to adaptive and everything is peachy. Not sure how it got switched off in the first place. I ALWAYS set it to adaptive.
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Lyndi
- Posts: 555
- Joined: Tue Jul 07, 2015 8:32 pm
Re: Voice Out of Synch
Bethesda games have always been sensitive to framerate. FO4 is probably the worst of the bunch. An excessively high fps in that game can result in all kinds of weirdness like the player moving extremely quickly, the lockpicking mini-game completely breaking, and cars bouncing into space.
Produces the programming equivalent of coffee stains.