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Pipboy Remover Redux
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Pipboy Remover Redux
Having gotten fed up with the bugs of the ancient pipboy remover by vivanto, I decided to make a much leaner, cleaner, and more performant version. I'd say I did alright. No more nude flashes, no more vanishing player character, no more loops running every frame. Get it here: https://www.nexusmods.com/newvegas/mods/67638/
There's one slight caveat, and that is I made the quest that sets the event handlers run every five seconds, as I want to have as little a performance drain as possible. If there's a way to only have the event handlers run only once for each time the game is reloaded, I'd love to know.
There's also only one bug I couldn't squash, and it only occurs for the first time you use the mod. It happens when you open the Pipboy for the first time, and it isn't properly removed. To fix it, just open it again. Bam, and the bug is gone for good.
There's one slight caveat, and that is I made the quest that sets the event handlers run every five seconds, as I want to have as little a performance drain as possible. If there's a way to only have the event handlers run only once for each time the game is reloaded, I'd love to know.
There's also only one bug I couldn't squash, and it only occurs for the first time you use the mod. It happens when you open the Pipboy for the first time, and it isn't properly removed. To fix it, just open it again. Bam, and the bug is gone for good.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Pipboy Remover Redux
Updated, fixed all the issues with the pipboy being removed in all the pipboy menus. Dunno why I released it like that, don't remember it being completely bugged.
Anywho it's fixed now.
Anywho it's fixed now.
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Pipboy Remover Redux
What's the difference between the regular and the non-TTW versions of the file?
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Pipboy Remover Redux
Updated. Turns out the mod was broken for ages after I made a "fix" for the repair and mod menus. Now it properly works, with an ingenious delay done via SetGameMainLoopCallback.
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Pipboy Remover Redux
Ah, thanks. I was about to report a problem I was having with the current version. I'll try the update first.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Pipboy Remover Redux
Yeah I accidentally checked against a legit menu, as when you transition from Pipboy Inventory -> Repair Menu, you actually leave the Pipboy menu, despite it still being open.
Had to do a bit of genius work and detect the Pipboy menu being closed, but with a 20 frame delay so there's plenty of game time before the Pipboy is unequipped, rather than happening immediately.
- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
Re: Pipboy Remover Redux
Works fine now. And yes, you've lowered your arm before it goes away, but it's certainly not objectionable.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm