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Conversion Request - No Invisible Walls

General mod discussion and requests.
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Kurt91
Posts: 52
Joined: Thu Jul 27, 2017 7:19 am

Conversion Request - No Invisible Walls

Post by Kurt91 » Sat Sep 07, 2019 12:49 am

https://www.nexusmods.com/fallout3/mods/17831?

This mod simply removes the various invisible walls that prevent you from climbing over the walls of rubble throughout DC. It doesn't remove the borders at the ends of the worldspace, just makes DC a bit less irritating when you find yourself stopped and fuming that you totally could have made it over if the game didn't cheat to keep you out.

Would this be too difficult for somebody to convert to TTW?

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Conversion Request - No Invisible Walls

Post by RoyBatty » Sat Sep 07, 2019 5:14 am

You should be able to convert this easily by just running the script on it, loading and saving it GECK and then cleaning it with FNVEdit.
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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Re: Conversion Request - No Invisible Walls

Post by jlf65 » Sat Sep 07, 2019 2:33 pm

I made a TTW2.x version of a combined NV and DC invisible wall remover back when that was the current version. I plan on updating it to TTW3.x soon. I hate invisible walls.

And posted.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: Conversion Request - No Invisible Walls

Post by RoyBatty » Sat Sep 07, 2019 10:19 pm

You should fix the NV one, they just disabled ALL walls if they should be there or not. You can get out of the mini worldspaces and stuff, which you should not be able to do.
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jlf65
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Re: Conversion Request - No Invisible Walls

Post by jlf65 » Sat Sep 07, 2019 11:54 pm

Actually, he didn't remove them all - some he left out as the dropped people into the void. But apparently there's still a few walls to remove, and a few to put back. I made a note of all the issues reported in the comments for the mod. I'll work on that the next time I get a little more free time.

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