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Source Port?
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PaleSkin
- Posts: 1
- Joined: Tue Sep 03, 2019 1:33 am
Source Port?
While I'm waiting for TTW to install, I started to wonder about the possibility of a source port for Fallout 3 and New Vegas, and I want to ask: How confident is the team's, or the community's for that matter, skills in creating such a port?
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: Source Port?
OpenMorrowind already manages to read BSA's from Oblivion, Fallout 3, Fallout New Vegas and even Skyrim using their master branch.
At the start of the year they were planning on implementing support for the masters (ESM), plugins (ESP) and models (NIF) of these games. I stopped having time to follow them so I don't know if they have worked more on this by now.
I do remember seeing videos of someone importing Fallout 3 locations to OpenMW a few months ago, so it seems like there is already invested people doing this. No need for the TTW team to try and doing it (also I don't think anyone on the team is available to work on something like this)
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At the start of the year they were planning on implementing support for the masters (ESM), plugins (ESP) and models (NIF) of these games. I stopped having time to follow them so I don't know if they have worked more on this by now.
I do remember seeing videos of someone importing Fallout 3 locations to OpenMW a few months ago, so it seems like there is already invested people doing this. No need for the TTW team to try and doing it (also I don't think anyone on the team is available to work on something like this)
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