I'm pretty sure they're ignored. I tried changing them from black to white and drew lines across them but no in-game effect I can discern. But just to be sure... maybe enb uses it or something?
Thanks.
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_sk files used or ignored?
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Re: _sk files used or ignored?
sk.dds files are an extra "visual" layer added to the characters skin. They are what makes the game know how light deals with different parts of the body/skin. The darker the sk, the lower light emittance is.
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junkacc
- Posts: 44
- Joined: Thu May 16, 2019 2:59 am
Re: _sk files used or ignored?
_sk is subsurface scattering. If it works as advertized changing the color from black to white should make a discernable difference, but I can't see anything. Therefore I think the feature is one of those things disabled by the engine. Would like to make sure though.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: _sk files used or ignored?
They are not subsurface scattering, they are tint maps. You can look this up on the facegen wiki.

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junkacc
- Posts: 44
- Joined: Thu May 16, 2019 2:59 am
Re: _sk files used or ignored?
Hmmmm Interdastinggg...


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junkacc
- Posts: 44
- Joined: Thu May 16, 2019 2:59 am
Re: _sk files used or ignored?
I have a new question.
Is there a function that returns the textures loaded on a character?
I've tried "DumpTexturePalette" which gives me all the textures currently loaded in the gameworld but it gives me unexpected results.
Is there a function that returns the textures loaded on a character?
I've tried "DumpTexturePalette" which gives me all the textures currently loaded in the gameworld but it gives me unexpected results.
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junkacc
- Posts: 44
- Joined: Thu May 16, 2019 2:59 am
Re: _sk files used or ignored?
did some tests:

anyone knows anything? Seems that so far, the tinting only applies in chargen and under the porch of doc mitchell's

anyone knows anything? Seems that so far, the tinting only applies in chargen and under the porch of doc mitchell's
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: _sk files used or ignored?
the _sk files in the armors and stuff are replaced usually at runtime by the generated tint maps mixed with the base textures.
