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_sk files used or ignored?

General mod discussion and requests.
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junkacc
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Joined: Thu May 16, 2019 2:59 am

_sk files used or ignored?

Post by junkacc » Fri Aug 02, 2019 1:49 am

I'm pretty sure they're ignored. I tried changing them from black to white and drew lines across them but no in-game effect I can discern. But just to be sure... maybe enb uses it or something?

Thanks.

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Risewild
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Re: _sk files used or ignored?

Post by Risewild » Fri Aug 02, 2019 4:01 am

sk.dds files are an extra "visual" layer added to the characters skin. They are what makes the game know how light deals with different parts of the body/skin. The darker the sk, the lower light emittance is.
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junkacc
Posts: 44
Joined: Thu May 16, 2019 2:59 am

Re: _sk files used or ignored?

Post by junkacc » Fri Aug 02, 2019 4:07 pm

_sk is subsurface scattering. If it works as advertized changing the color from black to white should make a discernable difference, but I can't see anything. Therefore I think the feature is one of those things disabled by the engine. Would like to make sure though.

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RoyBatty
Gary
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Re: _sk files used or ignored?

Post by RoyBatty » Sat Aug 03, 2019 6:55 am

They are not subsurface scattering, they are tint maps. You can look this up on the facegen wiki.
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junkacc
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Re: _sk files used or ignored?

Post by junkacc » Sat Aug 03, 2019 8:28 am

Hmmmm Interdastinggg...

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junkacc
Posts: 44
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Re: _sk files used or ignored?

Post by junkacc » Sun Aug 04, 2019 1:06 am

I have a new question.

Is there a function that returns the textures loaded on a character?
I've tried "DumpTexturePalette" which gives me all the textures currently loaded in the gameworld but it gives me unexpected results.

junkacc
Posts: 44
Joined: Thu May 16, 2019 2:59 am

Re: _sk files used or ignored?

Post by junkacc » Sun Aug 04, 2019 9:50 am

did some tests:

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anyone knows anything? Seems that so far, the tinting only applies in chargen and under the porch of doc mitchell's

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RoyBatty
Gary
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Re: _sk files used or ignored?

Post by RoyBatty » Sun Aug 04, 2019 7:55 pm

the _sk files in the armors and stuff are replaced usually at runtime by the generated tint maps mixed with the base textures.
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