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Fallout 3 Meshes and Textures Mods

General mod discussion and requests.
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pharaon3
Posts: 56
Joined: Sat Nov 24, 2018 4:18 am

Fallout 3 Meshes and Textures Mods

Post by pharaon3 » Sun Jul 28, 2019 10:28 pm

What about these Fallout 3 mods? Anyone knows about compatibility with TTW?

"Animated Public Phones Screen" by AmaccurzerO
https://www.nexusmods.com/fallout3/mods/23487

"A Decent Metro Map" by Arzoni
https://www.nexusmods.com/fallout3/mods/22852

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RoyBatty
Gary
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Location: Vault 108

Re: Fallout 3 Meshes and Textures Mods

Post by RoyBatty » Sun Jul 28, 2019 11:56 pm

Fallout 3 mods have to be converted.
Image

pharaon3
Posts: 56
Joined: Sat Nov 24, 2018 4:18 am

Re: Fallout 3 Meshes and Textures Mods

Post by pharaon3 » Mon Jul 29, 2019 12:16 am

These are ESPless. They need conversion too?

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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

Re: Fallout 3 Meshes and Textures Mods

Post by Risewild » Mon Jul 29, 2019 1:05 am

FO3 mods have to be converted like Roy said.

But those two should work fine, since they are simple replacers and don't require an .esp.

But that also reminded me that Pintocat made a Metro Map replacer using that same image from that mod you linked, I think I edited it a bit and never posted it. I guess I can do it now :lol: .

EDIT: Here it is, Pintocat's Metro Map Replacer for TTW
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RoyBatty
Gary
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Re: Fallout 3 Meshes and Textures Mods

Post by RoyBatty » Mon Jul 29, 2019 10:01 am

The phone screens may or may not work, sometimes Fallout 3 meshes won't work because of havok differences.
Image

pharaon3
Posts: 56
Joined: Sat Nov 24, 2018 4:18 am

Re: Fallout 3 Meshes and Textures Mods

Post by pharaon3 » Mon Jul 29, 2019 11:32 am

Ok, thanks Roy.

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