For those who don't know who I'm talking about, I mean this guy:
https://www.nexusmods.com/fallout3/user ... user+files
There were conversations for his mods as part of "Senterpat's TTW Fallout 3 Mod Conversions", but those are now outdated, no longer on the Nexus. Couldn't be that hard to modify the mods for TTW, since they have barely any dialogue with NPCs and mostly notes...right?
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[Request] Puce Moose's mods for TTW 3.2?
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arcadeforpresident
- Posts: 5
- Joined: Wed Jul 24, 2019 9:02 pm
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: [Request] Puce Moose's mods for TTW 3.2?
Darian Stephens was working on them. They are a lot of work, and he was having problems with the radios, not to mention navmeshing and portaling them correctly.

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arcadeforpresident
- Posts: 5
- Joined: Wed Jul 24, 2019 9:02 pm
Re: [Request] Puce Moose's mods for TTW 3.2?
Well, that explains it. I bit him good luck on getting it to actually work. I hope that we'll see it sooner than later.
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drithius
- Posts: 19
- Joined: Thu Nov 15, 2018 1:19 am
Re: [Request] Puce Moose's mods for TTW 3.2?
Any word on this? Puce's stuff is just about one of the only reasons I'm interested in FO3.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: [Request] Puce Moose's mods for TTW 3.2?
Have to ask Darian, they are way too much work for me, more than AWOP was.
