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Anchorage Energy Weapon Bundle - Mod Conversion?

General mod discussion and requests.
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Kyle2412
Posts: 3
Joined: Mon Jun 24, 2019 6:27 pm

Anchorage Energy Weapon Bundle - Mod Conversion?

Post by Kyle2412 » Fri Jul 12, 2019 10:22 am

Hey all,

I have been looking at making a mod which adds a new requisition package in Anchorage to give the player an energy weapons bundle. I started by looking at how to do it from scratch, but then remembered there was a mod made for FO3, which did the same. Link below;

https://www.nexusmods.com/fallout3/mods/4483?tab=posts

Having investigated it, the way it works is;

1: Player gets a "holo" from the requisition terminal.
2: Player speaks to the quartermaster. A script looks to see what "holo" you have, and presents the relevant dialogue option for that holo (i.e Close Assault holo gives Close Assault request dialogue option)
3: That dialogue option triggers a script which has a string of "player.removeitem" commands to clear the inventory of any possible requisition weapons you're carrying, and a string of "player.additem" commands to add the relevant weapons and ammo.

The mod also created a new laser rifle for use in Anchorage, which used small energy cells to preserve the Gauss Rifle's balance, as well as having infinite durability.

I'll be honest, I can change item stats, make armours out of existing meshes... Minor things. This is beyond my capability.

Would anybody be up for converting this mod or making a similar one from scratch?

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