The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

a question about some bsa files from the mod

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
User avatar
pianicata4
Posts: 17
Joined: Sun Sep 23, 2018 10:05 am
Location: Pleven

a question about some bsa files from the mod

Post by pianicata4 » Mon Jun 17, 2019 2:03 pm

hi all,i was wondering if i really need those bsa files in the screenshot,thanks in any reply

https://i.ibb.co/8BJYVYN/image.png
For the Enclave!

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: a question about some bsa files from the mod

Post by RoyBatty » Mon Jun 17, 2019 4:02 pm

why are they named "new"
Image

User avatar
pianicata4
Posts: 17
Joined: Sun Sep 23, 2018 10:05 am
Location: Pleven

Re: a question about some bsa files from the mod

Post by pianicata4 » Mon Jun 17, 2019 4:27 pm

i dont know,its when the installation was complete they were still there i didnt edit nothing,i just wonder if i delete them will that affect my game
For the Enclave!

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: a question about some bsa files from the mod

Post by RoyBatty » Tue Jun 18, 2019 6:14 am

All files are needed, they should not be named "new".
Image

User avatar
pianicata4
Posts: 17
Joined: Sun Sep 23, 2018 10:05 am
Location: Pleven

Re: a question about some bsa files from the mod

Post by pianicata4 » Tue Jun 18, 2019 11:39 am

well,i just removed them from the folder and my fallout 3 dlcs and game loads without any issues,i guess the installer didnt remove them or something,but thanks for the replies,all i could do now is play around and wait for the 2.2.3 patch that will fix the chinese general hat campaign,haha :)
For the Enclave!

User avatar
zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Re: a question about some bsa files from the mod

Post by zilav » Tue Jun 18, 2019 3:50 pm

"New" archives are created because it is obviously impossible to read from and create files with the same name at the same time.

Installer tries to rename them over originals at the final stage and failed in your case due to whatever restrictions in your system. You are supposed to rename them manually by removing "new" prefix, not deleting them. Deleting is the same as undoing the entire installation.

User avatar
pianicata4
Posts: 17
Joined: Sun Sep 23, 2018 10:05 am
Location: Pleven

Re: a question about some bsa files from the mod

Post by pianicata4 » Tue Jun 18, 2019 5:18 pm

the game works perfect wihout them i guesss it did overwrite them but didnt delete them because maybe my folder was set to read only,but thanks for this reply too
For the Enclave!

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: a question about some bsa files from the mod

Post by RoyBatty » Tue Jun 18, 2019 5:51 pm

Delete everything make sure your folder is not read only and re-install, it's hopelessly broken.
Image

User avatar
pianicata4
Posts: 17
Joined: Sun Sep 23, 2018 10:05 am
Location: Pleven

Re: a question about some bsa files from the mod

Post by pianicata4 » Tue Jun 18, 2019 7:15 pm

i would rather not really do that,it is working fine i had no bugs within the game,missing textures or such,mods work as well,its not broken :)
For the Enclave!

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: a question about some bsa files from the mod

Post by RoyBatty » Wed Jun 19, 2019 1:08 am

It is broken, you just wont find out until later, or you are very unobservant.
Image

Post Reply