After having a wee discussion about Fallout's Gamebryo branch on Reddit, a user pointed out that Megaton will appear in distant LOD before it's blown up by the player. And after it has been destroyed, it's removed from the LOD.
How is that done? Far as I know, there's no way to actually swap the LOD models for a specific cell. Is there a special setting for an object somewhere that I'm just not seeing?
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Changing LOD at runtime?
- zilav
- Gary
- Posts: 225
- Joined: Tue Apr 09, 2013 4:03 pm
Re: Changing LOD at runtime?
Hardcoded activator switching hardcoded LOD file names.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm
Re: Changing LOD at runtime?
Ah damn, they really didn't make it so that we could do the same? That's very disappointing.
Is it possible to replicate that behaviour? I know in Skyrim that placed objects have this flag that makes them stay rendered when away from it's cell, which was used in the early draw distance mods.
Is it possible to replicate that behaviour? I know in Skyrim that placed objects have this flag that makes them stay rendered when away from it's cell, which was used in the early draw distance mods.
- zilav
- Gary
- Posts: 225
- Joined: Tue Apr 09, 2013 4:03 pm
Re: Changing LOD at runtime?
NV has the same feature using region imposters.
- FiftyTifty
- Posts: 493
- Joined: Tue Apr 09, 2013 7:36 pm