http://tesrenewal.com/forums/morroblivi ... togen-v015
Have no idea of LODS so I can't verify if it works, but maybe someone could check it out?
The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com
FarNifAutoGen
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- zilav
- Gary
- Posts: 225
- Joined: Tue Apr 09, 2013 4:03 pm
Re: FarNifAutoGen
Oblivion LODs don't use atlas and can use multiple textures.
Fallout LODs do and thus must be atlased, and this tool doesn't unwrap UVs for that. So it won't work even if author will add support to read/write nifs in Fallout format.
Fallout LODs do and thus must be atlased, and this tool doesn't unwrap UVs for that. So it won't work even if author will add support to read/write nifs in Fallout format.
-
ponyrider0
- Posts: 1
- Joined: Wed Feb 05, 2020 11:35 pm
Re: FarNifAutoGen
Texture Atlas'ing sounds like a really good performance tweak for VWD/LOD objects. I'll look into adding support for it in a future version of FarNifAutoGen. Doing a bulk texture-coordinate remapping is a fairly trivial operation since I'm already reading through and rewriting the entire NIF file anyway. The non-trivial work would be in generating the texture atlases.... how are texture atlases currently created? Is this something that is already automated? If not, then I would first want to create an automated texture atlas generator tool. Once that's figured out, it would be just a matter of reading in whatever texture-atlas conversion table is generated to do a bulk remapping of texture coordinates (probably as a pre-processing step for FarNifAutoGen)...
So let me know if there's a texture atlas tool which recommended (preferably open-source). Thanks.
BTW, the latest version of FarNifAutoGen is here:
https://www.patreon.com/posts/farnifautogen-v0-26384821
There's also a new alternate version which creates Billboards, but it's still in the testing phase right now:
https://github.com/ponyrider0/FarNifAut ... llboardGen
So let me know if there's a texture atlas tool which recommended (preferably open-source). Thanks.
BTW, the latest version of FarNifAutoGen is here:
https://www.patreon.com/posts/farnifautogen-v0-26384821
There's also a new alternate version which creates Billboards, but it's still in the testing phase right now:
https://github.com/ponyrider0/FarNifAut ... llboardGen
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: FarNifAutoGen
LODGen already makes LOD and the texture atlas.
A tool to make billboards is not really useful since treelod is broken.
A tool to make lod meshes would be nice, but not sure if this can be automated.
A tool to make billboards is not really useful since treelod is broken.
A tool to make lod meshes would be nice, but not sure if this can be automated.

- zilav
- Gary
- Posts: 225
- Joined: Tue Apr 09, 2013 4:03 pm
Re: FarNifAutoGen
For Fallout all you need is to make sure that all UVs are in 0..1 range, xLODGen will handle the atlasing itself during LOD generation.
For Oblivion you need to combine all used textures in all of _far models onto atlas(es) yourself and update UVs accordinly (this will also require unwrapping UVs). A separate easy to use tool for users to run on their PC is welcomed, to support whatever texture replacers or LOD meshes mods they have installed. Also need a "revert" mechanism because if user runs it again to update _far meshes, you'll obviously need original unmodified _far models for that.
For Oblivion you need to combine all used textures in all of _far models onto atlas(es) yourself and update UVs accordinly (this will also require unwrapping UVs). A separate easy to use tool for users to run on their PC is welcomed, to support whatever texture replacers or LOD meshes mods they have installed. Also need a "revert" mechanism because if user runs it again to update _far meshes, you'll obviously need original unmodified _far models for that.