I've been a little confused on how the Fallout 3 armors are set up in TTW. It seemed at first that everything was converted to DT, but then I found a few armors that still had DR, which was ok until... Vance's Longcoat was classified as Heavy armor while i found some Power Armor classified as Light armor...
Is this how it's supposed to be? Is there some system i'm missing? The only armor mods i have are texture mods and the "Armor Expansion" Temporary Optional, so i'm pretty sure it's not one of my mods...
If this is normal, is there a mod that converts all armors to DT?
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Fallout 3 Armor Conversion Confusion
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: Fallout 3 Armor Conversion Confusion
There are no PAs classified as Light Armor, there is the remnants armor which is classified as Medium Armor but this is in NV by default.
Things have DR if you are using sawyerbatty, outside a few random bits in NV that have DR or mod added things. We want to rebalance this so combat/PA and some others have DR and DT as they were intended to have, but have not finalized this yet.
Vance's longcoat is already fixed.
Things have DR if you are using sawyerbatty, outside a few random bits in NV that have DR or mod added things. We want to rebalance this so combat/PA and some others have DR and DT as they were intended to have, but have not finalized this yet.
Vance's longcoat is already fixed.
