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TTW 2.9.4 and PN - MCM Display Bug

General help and troubleshooting.
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BelGarion
Posts: 139
Joined: Fri Mar 15, 2013 8:10 pm

TTW 2.9.4 and PN - MCM Display Bug

Post by BelGarion » Tue Mar 12, 2019 8:19 am

Alright, so, let me stress, this is TTW 2.9.4, to get that out of the way. Now, when I go into the MCM menu, pick Project Nevada Rebalance, click on an option, let's say "Perks per Level' , it pops up the slider to change that, but it displays as -1.#IND and the slider doesn't work.
SpoilerShow

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
taleoftwowastelands.esm=1
TTWFixes.esm=1
Primary Needs HUD.esm=1
The New Bison Steve Hotel.esm=1
NVWillow.esp=1
SomeguySeries.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
WMVM.esm=1
Project Nevada - Extra Options.esm=1
TTW_NoKarmaDCFollowers.esp=1
TTW_OutcastTrading.esp=1
TTW_SpeechChecks.esp=1
TTW_StartupMenu.esp=1
TTW_StashPackOptions.esp=1
TTWOptions.esp=1
The Mod Configuration Menu.esp=1
CASM with MCM.esp=1
NVDLC04 Allegiance w Duster.esp=1
REsNonLorePackNV.esp=1
REsLorePackNV.esp=1
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
WeaponModsExpanded.esp=1
Project Nevada - TTW.esp=1
WMX-DLCMerged.esp=1
FNV Realistic Wasteland Lighting - All DLC.esp=1
FalloutNVCheatTerminal.esp=1
NewVegasExtendedMapMarkers.esp=1
VMW TTW.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
TheInheritance.esp=1
Project Nevada - WMX.esp=1
WMX-POPMerged.esp=1
DLC Weapon Integration.esp=1
DeadMoneyFemaleTuxedo.esp=1
Easy Unlocking and Easy Hacking.esp=1
Mojave Scout Outfits.esp=1
gunrunners_in_the_capital_wasteland_1.1.esp=1
HalfwayHouse.esp=1
CAGE 1.9.3.2 XP TTW.esp=1
HZBagOfHolding.esp=1
Night Vision Sunglasses.esp=1
Faction Armor Converted to Non Faction.esp=1
dressup.esp=1
Lonesome Road Armor Tweaks.esp=1
LFox Sink Bug Fixes.esp=1
Cap Removed Rad Suit Increase 85 and 100.esp=1
pipboy nightvision (300ms delay).esp=1
Cap Removed Rad Suit Increase 65 and 85.esp=1
Glove_be_gone.esp=1
updatedWearGlassesandMasks.esp=1
Starting Armor Tweaks.esp=1
bzArmour.esp=1
bzBodySuits.esp=1
Stealth Suit Mk II Edits.esp=1
BoostedSkills.esp=1
LootMenu.esp=1
Project Nevada - Rebalance Uncapped Max Level.esp=1
ttw_-_eye_glasses_fix_0.esp=1
Penny_v13.esp=1
JessiCompanion.esp=1
TTW_Companions_Essential.esp=1
ttw_fo3_caravans_essential.esp=1
TTWVaultSuitHotfix.esp=1
LFox Bottle That Water - TTW Edition.esp=1
TTW Starting Armor Mods.esp=1
NoLockTopic_TTW.esp=1
PerkEveryLevel.esp=1
Max Level 100.esp=1
FNVLODGen.esp=1
TTW Merge Patch Alpha.esp=1
TTW Realistic Wasteland Lighting.esp=1
Let me see... Here we are. MCM version 1.5 is installed, the stand alone version. Wanted to be sure to say that as CASM comes with MCM also but I did install the stand alone version so other mods, like PN, can use MCM. And I've seen this before, just forgot how I fixed it. First time I've played TTW in a while now so things back then are a bit fuzzy. >.< I've tried to ignore it but it seems to be overwriting the Perk Every Level stand alone mod. So, hopefully, someone here can point me to how to fix this. Thank you all for your time.

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