Hi, I’m working in a mod that removes the Capital Wasteland Followers Karma requirement from the beginning and to change the Charisma Bobblehead so it increases the followers caring capacity by 25lb. I try to made this by changing the bobblehead script to add the Strength bobblehead perk to all the followers but for some reason I cannot save the modified script…
The conversation topics are modified and I test it with Jericho, that part seems to work.
Here is the modified script, can anyone help me to understand why I can’t save the script?
scn BobbleheadCHAScript
;This is a Bobblehead script for the Collector Bobbleheads located in game
;On pickup, you recieve the motivational phrase and the appropriate buff
short DoOnce
begin OnActivate
if IsActionRef player == 1
if ( DoOnce == 0 )
player.addperk TTWBobbleheadPerkCharisma
MQ08Fawkes.addperk TTWBobbleheadPerkStrength
CraigBoone.addperk TTWBobbleheadPerkStrength
RL3Follower.addperk TTWBobbleheadPerkStrength
Veronica.addperk TTWBobbleheadPerkStrength
RaulTejada.addperk TTWBobbleheadPerkStrength
VFSArcadeGannon.addperk TTWBobbleheadPerkStrength
NVCompanionEdE.addperk TTWBobbleheadPerkStrength
Rex.addperk TTWBobbleheadPerkStrength
RoseofSharonCassidy.addperk TTWBobbleheadPerkStrength
Lily.addperk TTWBobbleheadPerkStrength
NVCompanionEdEUpgradeArmor.addperk TTWBobbleheadPerkStrength
NVCompanionEdEUpgradeWeapons.addperk TTWBobbleheadPerkStrength
Jericho.addperk TTWBobbleheadPerkStrength
Clover.addperk TTWBobbleheadPerkStrength
StarPaladinCross.addperk TTWBobbleheadPerkStrength
Charon.addperk TTWBobbleheadPerkStrength
Butch.addperk TTWBobbleheadPerkStrength
FFEU255Dogmeat.addperk TTWBobbleheadPerkStrength
ShowMessage BobbleheadCHABuffMessage ;This is the corner buff message
Activate ;Allow item pickup
Set BH01.Bobbles to ( BH01.Bobbles + 1 ) ;Add 1 to master count
Set BH01.Carrying to 1 ;Tell the script the Player has one or more Bobbleheads (for display case)
;ModPCMiscStat "Bobbleheads Found", 1
set TTWPCMiscStatBobbleheadsFound to TTWPCMiscStatBobbleheadsFound + 1
Set BH01.HaveCHA to 1 ;Set the variable for Display Case
if ( BH01.Bobbles == 10 )
;Addachievement 49
elseif ( BH01.Bobbles == 20 )
;Addachievement 50
endif
IncrementScriptedChallenge TTWChallengeBaubleHead
Set DoOnce to 1
endif
endif
end
or:
scn BobbleheadCHAScript
;This is a Bobblehead script for the Collector Bobbleheads located in game
;On pickup, you recieve the motivational phrase and the appropriate buff
short DoOnce
begin OnActivate
if IsActionRef player == 1
if ( DoOnce == 0 )
player.addperk TTWBobbleheadPerkCharisma
NPCFollowersLIST.addperk TTWBobbleheadPerkStrength
ShowMessage BobbleheadCHABuffMessage ;This is the corner buff message
Activate ;Allow item pickup
Set BH01.Bobbles to ( BH01.Bobbles + 1 ) ;Add 1 to master count
Set BH01.Carrying to 1 ;Tell the script the Player has one or more Bobbleheads (for display case)
;ModPCMiscStat "Bobbleheads Found", 1
set TTWPCMiscStatBobbleheadsFound to TTWPCMiscStatBobbleheadsFound + 1
Set BH01.HaveCHA to 1 ;Set the variable for Display Case
if ( BH01.Bobbles == 10 )
;Addachievement 49
elseif ( BH01.Bobbles == 20 )
;Addachievement 50
endif
IncrementScriptedChallenge TTWChallengeBaubleHead
Set DoOnce to 1
endif
endif
end
I will upload my mod, so you can check it out and maybe help me find mistakes or help me to improve it, sorry I’m a noob, thanks to all of you!
https://drive.google.com/file/d/1Ff8bIN ... sp=sharing
The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com
TTW No Karma Followers Mod Help
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Re: TTW No Karma Followers Mod Help
Companion perks are added to the player, you only need one. The conditions have to be set to work on the companions. See the companion suite perk for an example.
